public async Task <uint> JoinGameLadder(Race race, int startPort) { RequestJoinGame joinGame = new RequestJoinGame(); joinGame.Race = race; joinGame.SharedPort = startPort + 1; joinGame.ServerPorts = new PortSet(); joinGame.ServerPorts.GamePort = startPort + 2; joinGame.ServerPorts.BasePort = startPort + 3; joinGame.ClientPorts.Add(new PortSet()); joinGame.ClientPorts[0].GamePort = startPort + 4; joinGame.ClientPorts[0].BasePort = startPort + 5; joinGame.Options = new InterfaceOptions(); joinGame.Options.Raw = true; joinGame.Options.Score = true; Request request = new Request(); request.JoinGame = joinGame; Response response = await proxy.SendRequest(request); return(response.JoinGame.PlayerId); }
public void JoinGame() { RequestJoinGame request = new RequestJoinGame(); request.send(); cManager.send(request); }
private async Task <uint> JoinGame(Race race) { var joinGame = new RequestJoinGame(); joinGame.Race = race; joinGame.Options = new InterfaceOptions(); joinGame.Options.Raw = true; joinGame.Options.Score = true; var request = new Request(); request.JoinGame = joinGame; var response = CheckResponse(await proxy.SendRequest(request)); if (response.JoinGame.Error != ResponseJoinGame.Types.Error.Unset) { Logger.Error("JoinGame error: {0}", response.JoinGame.Error.ToString()); if (!String.IsNullOrEmpty(response.JoinGame.ErrorDetails)) { Logger.Error(response.JoinGame.ErrorDetails); } } return(response.JoinGame.PlayerId); }
public async Task <uint> JoinGame(Race race) { var joinGame = new RequestJoinGame(); joinGame.Race = race; joinGame.Options = new InterfaceOptions(); joinGame.Options.FeatureLayer = new SpatialCameraSetup { CropToPlayableArea = true, AllowCheatingLayers = false, MinimapResolution = new Size2DI { X = 16, Y = 16 }, Resolution = new Size2DI { X = 128, Y = 128 }, Width = 10 }; joinGame.Options.Raw = true; joinGame.Options.Score = true; joinGame.Options.ShowCloaked = true; joinGame.Options.ShowBurrowedShadows = true; joinGame.Options.RawCropToPlayableArea = true; joinGame.Options.RawAffectsSelection = true; var request = new Request(); request.JoinGame = joinGame; var response = await Proxy.SendRequest(request); return(response.JoinGame.PlayerId); }
public bool JoinGameAgainstBot(Race race) { var joinGame = new RequestJoinGame { Race = race, Options = new InterfaceOptions { Raw = true }, SharedPort = SHARED_PORT, ServerPorts = new PortSet { BasePort = SERVER_BASE_PORT, GamePort = SERVER_GAME_PORT } }; joinGame.ClientPorts.Add(new PortSet { BasePort = CLIENT_BASE_PORT, GamePort = CLIENT_GAME_PORT }); var joinGameResponse = Call( new Request { JoinGame = joinGame }, timeoutMs: JOIN_GAME_TIMEOUT_MS); return(joinGameResponse.Result.Status == Status.InGame); }
public async Task <bool> InitiateGameAgainstBot(string map, Race race1, Race race2) { var createGameRequest = new Request { CreateGame = new RequestCreateGame { LocalMap = new LocalMap { MapPath = map } } }; createGameRequest.CreateGame.PlayerSetup.Add( new PlayerSetup { Type = PlayerType.Participant, Race = race1 }); createGameRequest.CreateGame.PlayerSetup.Add( new PlayerSetup { Type = PlayerType.Participant, Race = race2 }); var createGameResponse = Call(createGameRequest); if (createGameResponse.Result.Status != Status.InitGame) { return(false); } var joinGame = new RequestJoinGame { Race = race1, Options = new InterfaceOptions { Raw = true }, SharedPort = SHARED_PORT, ServerPorts = new PortSet { BasePort = SERVER_BASE_PORT, GamePort = SERVER_GAME_PORT } }; joinGame.ClientPorts.Add(new PortSet { BasePort = CLIENT_BASE_PORT, GamePort = CLIENT_GAME_PORT }); var joinGameResponse = await Call( new Request { JoinGame = joinGame }, timeoutMs : JOIN_GAME_TIMEOUT_MS); return(joinGameResponse.Status == Status.InGame); }
public async Task JoinGame(Race race) { var joinGame = new RequestJoinGame { Race = race, Options = new InterfaceOptions { Raw = true, Score = true } }; var request = new Request { JoinGame = joinGame }; await _connectionService.SendRequestAsync(request); }
public async Task <uint> JoinGame(Race race) { RequestJoinGame joinGame = new RequestJoinGame(); joinGame.Race = race; joinGame.Options = new InterfaceOptions(); joinGame.Options.Raw = true; joinGame.Options.Score = true; Request request = new Request(); request.JoinGame = joinGame; Response response = await proxy.SendRequest(request); return(response.JoinGame.PlayerId); }
public async Task <uint> JoinGame(Race race) { RequestJoinGame joinGame = new RequestJoinGame { Race = race, Options = new InterfaceOptions { Raw = true, Score = true } }; Request request = new Request { JoinGame = joinGame }; Response response = await proxy.SendRequest(request); return(response.JoinGame.PlayerId); }
public async Task <uint> JoinGameLadder(Race race, int startPort) { var joinGame = new RequestJoinGame(); joinGame.Race = race; joinGame.SharedPort = startPort + 1; joinGame.ServerPorts = new PortSet(); joinGame.ServerPorts.GamePort = startPort + 2; joinGame.ServerPorts.BasePort = startPort + 3; joinGame.ClientPorts.Add(new PortSet()); joinGame.ClientPorts[0].GamePort = startPort + 4; joinGame.ClientPorts[0].BasePort = startPort + 5; joinGame.Options = new InterfaceOptions(); joinGame.Options.FeatureLayer = new SpatialCameraSetup { CropToPlayableArea = true, AllowCheatingLayers = false, MinimapResolution = new Size2DI { X = 16, Y = 16 }, Resolution = new Size2DI { X = 128, Y = 128 }, Width = 10 }; joinGame.Options.Raw = true; joinGame.Options.Score = true; joinGame.Options.ShowCloaked = true; joinGame.Options.RawCropToPlayableArea = true; joinGame.Options.RawAffectsSelection = true; var request = new Request(); request.JoinGame = joinGame; var response = await Proxy.SendRequest(request); return(response.JoinGame.PlayerId); }
private async Task <uint> JoinGameLadder(Race race, int startPort) { var joinGame = new RequestJoinGame(); joinGame.Race = race; joinGame.SharedPort = startPort + 1; joinGame.ServerPorts = new PortSet(); joinGame.ServerPorts.GamePort = startPort + 2; joinGame.ServerPorts.BasePort = startPort + 3; joinGame.ClientPorts.Add(new PortSet()); joinGame.ClientPorts[0].GamePort = startPort + 4; joinGame.ClientPorts[0].BasePort = startPort + 5; joinGame.Options = new InterfaceOptions(); joinGame.Options.Raw = true; joinGame.Options.Score = true; var request = new Request(); request.JoinGame = joinGame; var response = CheckResponse(await proxy.SendRequest(request)); if (response.JoinGame.Error != ResponseJoinGame.Types.Error.Unset) { Logger.Error("JoinGame error: {0}", response.JoinGame.Error.ToString()); if (!String.IsNullOrEmpty(response.JoinGame.ErrorDetails)) { Logger.Error(response.JoinGame.ErrorDetails); } } return(response.JoinGame.PlayerId); }