public virtual IEnumerator UnityTearDown() { if (CentralAutomationController.Exists()) { CentralAutomationController.Instance.Reset(); } if (RecordedPlaybackController.Exists()) { RecordedPlaybackController.Instance.Reset(); } if (RecordedTesting.IsRecordedTest(testName)) { ReportingManager.CreateMonitoringService(); } int sceneCount = 0; string sceneName = string.Empty; while (true) { bool sceneExists = false; sceneName = "emptyscene" + sceneCount++; for (int x = 0; x < SceneManager.sceneCount; x++) { if (SceneManager.GetSceneAt(x).name == sceneName) { sceneExists = true; } } if (!sceneExists) { break; } } var emptyScene = SceneManager.CreateScene(sceneName); SceneManager.SetActiveScene(emptyScene); yield return(UnloadScenesExcept(emptyScene.name)); }