/// <summary> /// Called by the replay system when all replay state information should be deserialized. /// </summary> /// <param name="state">The <see cref="ReplayState"/> to read the data from</param> public void OnReplayDeserialize(ReplayState state) { // Read the id eventID = state.ReadByte(); // Read the size byte size = state.ReadByte(); // Read the data eventData = state.ReadState(size); }