예제 #1
0
        private void MainForm_Load(object sender, EventArgs e)
        {
            ConfigManager.Initialize();
            ReplayManager.Initialize();

            this.LoadReplays();
        }
예제 #2
0
    // Update is called once per frame
    void OnGUI()
    {
        if (mode == 0)
        {
            man.Initialize();
            //if (GUILayout.Button("StartRecording"))
            //{
            //    man.StartRecording();
            //    text = "Recording...";
            //    mode = 1;
            //}
            man.StartRecording();
            text = "Recording...";
            mode = 1;
            Debug.Log("Recording...");
        }
        if (mode == 1)
        {
            //if (GUILayout.Button("StopRecording"))
            //{
            //    man.StopRecording();
            //    text = "Recording Stopped";
            //    mode = 2;
            //    recorded = true;
            //}

            if (currentsce.currentscene == "Result") // シーン移行時が行われるようなら
            {
                man.StopRecording();
                text = "recording stopped";
                mode = 2;
                //recorded = true;
                Debug.Log("stop");
            }
        }

        if (mode == 2)
        {
            //if (GUILayout.Button("StartReplay"))
            //{
            //    man.StartReplay();
            //    text = "Replaying...";
            //    mode = 3;
            //}
            // リザルトシーンに移行したら
            if (currentsce.currentscene == "Result") // リザルトシーンに移行したら再生
            {
                man.StartReplay();
                text = "Replaying...";
                mode = 3;
                Debug.Log("restart");
            }
        }

        if (mode == 3)
        {
            //if (GUILayout.Button("StopReplay"))
            //{
            //    man.StopReplay();
            //    text = "Replay Stopped";
            //    mode = 2;
            //}
            //if () // リプレイを手動で停止をしたい場合
            //{
            //    man.StopReplay();
            //    text = "Replay Stopped";
            //    mode = 2;
            //}
        }

        GUILayout.Label(text);

        if (recorded)
        {
            int max = man.MaxRecordCount();
            GUILayout.Label("" + max + " Recorded");

            float f = GUILayout.HorizontalSlider(frame, 0, max);
            if (((int)f) != ((int)frame))
            {
                if (mode == 3)
                {
                    man.StopReplay();
                    mode = 2;
                }

                frame = f;
                man.Playback((int)frame);
            }
        }

        //if (GUILayout.Button("Reset"))
        //{
        //    Application.LoadLevel(Application.loadedLevel);
        //}
    }