private void MainForm_Load(object sender, EventArgs e) { ConfigManager.Initialize(); ReplayManager.Initialize(); this.LoadReplays(); }
// Update is called once per frame void OnGUI() { if (mode == 0) { man.Initialize(); //if (GUILayout.Button("StartRecording")) //{ // man.StartRecording(); // text = "Recording..."; // mode = 1; //} man.StartRecording(); text = "Recording..."; mode = 1; Debug.Log("Recording..."); } if (mode == 1) { //if (GUILayout.Button("StopRecording")) //{ // man.StopRecording(); // text = "Recording Stopped"; // mode = 2; // recorded = true; //} if (currentsce.currentscene == "Result") // シーン移行時が行われるようなら { man.StopRecording(); text = "recording stopped"; mode = 2; //recorded = true; Debug.Log("stop"); } } if (mode == 2) { //if (GUILayout.Button("StartReplay")) //{ // man.StartReplay(); // text = "Replaying..."; // mode = 3; //} // リザルトシーンに移行したら if (currentsce.currentscene == "Result") // リザルトシーンに移行したら再生 { man.StartReplay(); text = "Replaying..."; mode = 3; Debug.Log("restart"); } } if (mode == 3) { //if (GUILayout.Button("StopReplay")) //{ // man.StopReplay(); // text = "Replay Stopped"; // mode = 2; //} //if () // リプレイを手動で停止をしたい場合 //{ // man.StopReplay(); // text = "Replay Stopped"; // mode = 2; //} } GUILayout.Label(text); if (recorded) { int max = man.MaxRecordCount(); GUILayout.Label("" + max + " Recorded"); float f = GUILayout.HorizontalSlider(frame, 0, max); if (((int)f) != ((int)frame)) { if (mode == 3) { man.StopReplay(); mode = 2; } frame = f; man.Playback((int)frame); } } //if (GUILayout.Button("Reset")) //{ // Application.LoadLevel(Application.loadedLevel); //} }