예제 #1
0
        /// <summary>
        /// Called by Unity.
        /// Allows the <see cref="ReplayBehaviour"/> to validate its identity and register its self with the replay system.
        /// </summary>
        public virtual void Awake()
        {
            ReplayIdentity.RegisterIdentity(replayIdentity);
            // Generate the unique id if required - This is requried for objects instantiated during replay
            //replayIdentity.Generate();

            // Find all replay variables and cache them
            ReplayFindVariables();
        }
예제 #2
0
 // Methods
 /// <summary>
 /// Called by Unity.
 /// </summary>
 public void Awake()
 {
     ReplayIdentity.RegisterIdentity(replayIdentity);
     // Check if we need to generate an id
     //replayIdentity.Generate();
 }