public override void _Ready() { var size = GetViewportRect().Size; foreach (var _ in Enumerable.Range(0, 20)) { var mover = new SimpleMover(SimpleMover.WrapModeEnum.Bounce); var bodySize = (float)GD.RandRange(20, 40); var xPos = (float)GD.RandRange(bodySize, size.x - bodySize); var yPos = (float)GD.RandRange(bodySize, size.y - bodySize); mover.MeshSize = new Vector2(bodySize, bodySize); mover.Mass = bodySize; mover.Position = new Vector2(xPos, yPos); var repeller = new Repeller() { Visible = false }; mover.AddChild(repeller); var mouseAttractor = new MouseAttractor() { Visible = false }; AddChild(mouseAttractor); AddChild(mover); } }
void Start() { mirror = GetComponent <Mirror> (); health = GetComponent <Health> (); repeller = GetComponent <Repeller> (); invulnerable = false; }
new void Start() { repeller = new Repeller(repellerAnim, 15f); shieldAction += OnShieldDamage; directedShield.GetOnDamaged().AddListener(shieldAction); directedShield.SetSpace(GetSpace()); base.Start(); }
new protected void Start() { repeller = new Repeller(repellerAnim, repellerRadius); brothers.AddLast(this); currentNode = brothers.Last; SetGravityVariable(10); SetBodyVelocity(-transform.position.normalized); IncreaseBodyVelocity(new Vector2(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f))); base.Start(); }
new private void Start() { repeller = new Repeller(repellerAnim, 30f); AudioManager.AM.Play(bossThemeName); SetGravityVariable(3); // Movement Setup loopAround = new LoopAround(75f); transform.position = new Vector2(70, 1); CutterEnemy.boss = true; base.Start(); }
public void SpawnCollectibles() { if (worldContainer.transform.FindChild(containerName)) { Destroy(collectibleContainer); } collectibleContainer = new GameObject("Collectibles"); collectibleContainer.transform.SetParent(worldContainer.transform); for (int i = 0; i < numberLamp; i++) { GameObject spawnedLamp; spawner.SpawnRandom(lampPrefab, collectibleContainer.transform, out spawnedLamp); Lamp lamp = spawnedLamp.gameObject.GetComponent <Lamp>(); lamp.PickupEvent += OnPickupEvent; lamp.DroppedEvent += OnDroppedEvent; collectibles.Add(lamp); } for (int i = 0; i < numberAttractors; i++) { GameObject spawnedAttractor; spawner.SpawnRandom(attractorPrefab, collectibleContainer.transform, out spawnedAttractor); Attractor attractor = spawnedAttractor.gameObject.GetComponent <Attractor>(); attractor.PickupEvent += OnPickupEvent; attractor.DroppedEvent += OnDroppedEvent; collectibles.Add(attractor); } for (int i = 0; i < numberRepellers; i++) { GameObject spawnedRepeller; spawner.SpawnRandom(repellerPrefab, collectibleContainer.transform, out spawnedRepeller); Repeller repeller = spawnedRepeller.gameObject.GetComponent <Repeller>(); repeller.PickupEvent += OnPickupEvent; repeller.DroppedEvent += OnDroppedEvent; collectibles.Add(repeller); } }