예제 #1
0
 public SkillAlteration(RepairableComponent.Tuning tuning, float factor)
     : base(tuning, factor, 0)
 {
 }
예제 #2
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 public MaxTimeAlteration(RepairableComponent.Tuning tuning, float factor)
     : base(tuning, factor, sDefaultMinimum)
 {
 }
예제 #3
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 public RepairAlteration(RepairableComponent.Tuning tuning, float factor)
 {
     Add(new MinTimeAlteration(tuning, factor));
     Add(new MaxTimeAlteration(tuning, factor));
     Add(new SkillAlteration(tuning, Relativity.Settings.GetSkillFactor(SkillNames.Handiness)));
 }
예제 #4
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 public TuningAlteration(RepairableComponent.Tuning tuning, float factor, float minimum)
     : base(factor, minimum)
 {
     mTuning = tuning;
 }
예제 #5
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 public TuningAlteration(RepairableComponent.Tuning tuning, float factor, float minimum)
     : base(factor, minimum)
 {
     mTuning = tuning;
 }