public SkillAlteration(RepairableComponent.Tuning tuning, float factor) : base(tuning, factor, 0) { }
public MaxTimeAlteration(RepairableComponent.Tuning tuning, float factor) : base(tuning, factor, sDefaultMinimum) { }
public RepairAlteration(RepairableComponent.Tuning tuning, float factor) { Add(new MinTimeAlteration(tuning, factor)); Add(new MaxTimeAlteration(tuning, factor)); Add(new SkillAlteration(tuning, Relativity.Settings.GetSkillFactor(SkillNames.Handiness))); }
public TuningAlteration(RepairableComponent.Tuning tuning, float factor, float minimum) : base(factor, minimum) { mTuning = tuning; }