private void CheckIcon() { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, 10f, layer); if (hit) { DialogueTrigger dt = hit.collider.gameObject.GetComponent <DialogueTrigger>(); if (dt && dt.enabled) { ChagueMouseIcon(0); return; } SleepEvent se = hit.collider.gameObject.GetComponent <SleepEvent>(); if (se && se.active) { ChagueMouseIcon(1); return; } RepairEvent re = hit.collider.gameObject.GetComponent <RepairEvent>(); if (re && re.active) { ChagueMouseIcon(2); return; } } else { ResetMouse(); } }
private static void AssertEvent(RepairEvent @event) { Assert.NotNull(@event); Assert.Equal(DateTime.Parse("2016-06-10T14:32:03Z"), @event.Timestamp); Assert.Equal(EventName, @event.Event); Assert.Equal(1100, @event.Cost); Assert.Equal("int_powerplant_size3_class5", @event.Item); }
internal RepairEvent InvokeEvent(RepairEvent arg) { if (_api.ValidateEvent(arg)) { Repair?.Invoke(_api, arg); } return(arg); }
public RepairStatus Heal(IDBase healer, float amount, out RepairEvent repair) { repair = new RepairEvent(); repair.doner = healer; repair.receiver = this; repair.givenAmount = amount; if (amount <= 0f) { repair.status = RepairStatus.Failed; repair.usedAmount = 0f; return(RepairStatus.Failed); } if (this.dead) { repair.status = RepairStatus.FailedUnreparable; repair.usedAmount = 0f; } else if (this._health == this._maxHealth) { repair.status = RepairStatus.FailedFull; repair.usedAmount = 0f; } else if (this._health <= this._maxHealth - amount) { TakeDamage takeDamage = this; takeDamage._health = takeDamage._health + amount; repair.usedAmount = repair.givenAmount; if (this._health != this._maxHealth) { repair.status = RepairStatus.Applied; } else { repair.status = RepairStatus.AppliedFull; } } else { this._health = this._maxHealth; repair.usedAmount = this._maxHealth - this._health; repair.status = RepairStatus.AppliedPartial; } if (this.sendMessageRepair) { base.SendMessage("OnRepair", repair, SendMessageOptions.DontRequireReceiver); } return(repair.status); }
public void DisplayRepairMessage(RepairEvent ev) { StringBuilder sb = new StringBuilder(); sb.Append("Warning\n"); switch (ev.GetRepairType()) { case RepairEvent.RepairEventType.Hatch: sb.Append("HATCH"); break; case RepairEvent.RepairEventType.Pipe: sb.Append("PIPE"); break; case RepairEvent.RepairEventType.Pump: sb.Append("PUMP"); break; } sb.Append(" broke in the "); switch (ev.station.location) { case Room.Front: sb.Append("A"); break; case Room.Middle: sb.Append("B"); break; case Room.Back: sb.Append("C"); break; } sb.Append(" room"); if (NotificationManager.Instance) { NotificationManager.Instance.QueueNotificationMessage(sb.ToString()); } Debug.Log(sb.ToString()); }
public RepairStatus Heal(IDBase healer, float amount, out RepairEvent repair) { repair = new RepairEvent(); repair.doner = healer; repair.receiver = this; repair.givenAmount = amount; if (amount <= 0f) { repair.status = RepairStatus.Failed; repair.usedAmount = 0f; return RepairStatus.Failed; } if (this.dead) { repair.status = RepairStatus.FailedUnreparable; repair.usedAmount = 0f; } else if (this._health == this._maxHealth) { repair.status = RepairStatus.FailedFull; repair.usedAmount = 0f; } else if (this._health <= this._maxHealth - amount) { TakeDamage takeDamage = this; takeDamage._health = takeDamage._health + amount; repair.usedAmount = repair.givenAmount; if (this._health != this._maxHealth) { repair.status = RepairStatus.Applied; } else { repair.status = RepairStatus.AppliedFull; } } else { this._health = this._maxHealth; repair.usedAmount = this._maxHealth - this._health; repair.status = RepairStatus.AppliedPartial; } if (this.sendMessageRepair) { base.SendMessage("OnRepair", repair, SendMessageOptions.DontRequireReceiver); } return repair.status; }
internal void InvokeRepairEvent(RepairEvent arg) { RepairEvent?.Invoke(this, arg); }
internal void InvokeRepairEvent(RepairEvent arg) => RepairEvent?.Invoke(null, arg);