private IEnumerator RepairKitConfirmModeEnter() { GameObject Instance = Util.Instantiate(Prefab_RepairKitConfim, base.transform.parent.gameObject); repairKitConfim = Instance.GetComponent <StrategyRepairKitConfirm>(); RepairMng = new RepairManager(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.AreaId); RepairDockModel[] dockModels = RepairMng.GetDocks(); for (int i = 0; i < RepairMng.GetDocks().Length; i++) { if (dockModels[i].GetShip() != null && dockModels[i].GetShip().MemId == FocusBanner.ShipModel.MemId) { repairDockModel = dockModels[i]; break; } } if (repairDockModel == null) { ModeProcessor.ChangeMode(0); yield break; } repairKitConfim.SetModel(repairDockModel, RepairMng.Material.RepairKit); repairKitConfim.SetOnSelectPositive(OnDesideRepairKit); repairKitConfim.SetOnSelectNeagtive(OnCancelRepairKit); yield return(new WaitForEndOfFrame()); repairKitConfim.Open(); yield return(null); }
private bool IsValidRepair() { RepairMng = new RepairManager(SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeck.AreaId); repairDockModel = null; RepairDockModel[] docks = RepairMng.GetDocks(); if (FocusBanner.ShipModel.NowHp >= FocusBanner.ShipModel.MaxHp) { CommonPopupDialog.Instance.StartPopup(Util.getPopupMessage(PopupMess.NoDamage)); return(false); } if (SingletonMonoBehaviour <AppInformation> .Instance.CurrentDeckAreaModel.NDockMax == 0) { CommonPopupDialog.Instance.StartPopup("この海域には入渠ドックがありません"); return(false); } for (int i = 0; i < RepairMng.GetDocks().Length; i++) { if (docks[i].State == NdockStates.EMPTY) { repairDockModel = docks[i]; break; } } if (repairDockModel == null) { CommonPopupDialog.Instance.StartPopup("入渠ドックに空きがありません"); return(false); } if (!RepairMng.IsValidStartRepair(FocusBanner.ShipModel.MemId)) { CommonPopupDialog.Instance.StartPopup("資源が不足しています"); return(false); } return(true); }
public void SetModel(RepairDockModel dock, int RepairKitNum) { ShipModel ship = dock.GetShip(); this.ShipName.text = ship.Name; this.ShipLV.textInt = ship.Level; this.NeedDay.textInt = dock.RemainingTurns; this.KitNumBefore.textInt = RepairKitNum; this.KitNumAfter.textInt = RepairKitNum - 1; this.shipBanner.SetShipData(ship); }
public bool ChangeRepairSpeed(int selected_dock_index) { RepairDockModel repairDockModel = _docks[selected_dock_index]; Api_Result <Mem_ndock> api_Result = new Api_req_Nyuukyo().SpeedChange(repairDockModel.Id); if (api_Result.state == Api_Result_State.Success) { Mem_ndock data = api_Result.data; repairDockModel.__Update__(data); return(true); } return(false); }
public bool IsValidChangeRepairSpeed(int selected_dock_index) { RepairDockModel repairDockModel = _docks[selected_dock_index]; if (repairDockModel.State != NdockStates.RESTORE) { return(false); } if (base.Material.RepairKit < 1) { return(false); } return(true); }
private void _UpdateRepairDockData() { _docks = new List <RepairDockModel>(); Dictionary <int, List <Mem_ndock> > data = new Api_get_Member().AreaNdock().data; if (data.ContainsKey(MapArea.Id)) { List <Mem_ndock> list = data[MapArea.Id]; for (int i = 0; i < list.Count; i++) { RepairDockModel item = new RepairDockModel(list[i]); _docks.Add(item); } MapArea.__UpdateNdockData__(list); } }
private void _UpdateRepairDockData() { this._docks = new List <RepairDockModel>(); Dictionary <int, List <Mem_ndock> > data = new Api_get_Member().AreaNdock().data; if (data.ContainsKey(this.MapArea.Id)) { List <Mem_ndock> list = data.get_Item(this.MapArea.Id); for (int i = 0; i < list.get_Count(); i++) { RepairDockModel repairDockModel = new RepairDockModel(list.get_Item(i)); this._docks.Add(repairDockModel); } this.MapArea.__UpdateNdockData__(list); } }
public bool StartRepair(int selected_dock_index, int ship_mem_id, bool use_repairkit) { if (!IsValidStartRepair(ship_mem_id, use_repairkit)) { return(false); } RepairDockModel repairDockModel = _docks[selected_dock_index]; Api_Result <Mem_ndock> api_Result = new Api_req_Nyuukyo().Start(repairDockModel.Id, ship_mem_id, use_repairkit); if (api_Result.state == Api_Result_State.Success) { Mem_ndock data = api_Result.data; repairDockModel.__Update__(data); if (use_repairkit && _pre_sort_key == SortKey.DAMAGE) { _UpdateRepairShipList(); } return(true); } return(false); }
private void OnDestroy() { ShipStates = null; key = null; FocusBanner = null; SupplyMng = null; RepairMng = null; OrganizeMng = null; ModeProcessor = null; dialogKeyController = null; repairDockModel = null; Prefab_RepairConfim = null; repairConfim = null; Prefab_RepairKitConfim = null; repairKitConfim = null; Prefab_OrganizeDetailMng = null; Prefab_OrganizeList = null; OrganizeDetailMng = null; DeckNoIcon = null; DeckNoLabel = null; ListSelectShipModel = null; CurrentDeck = null; }
public int GetDockIndexFromDock(RepairDockModel dock) { return(_docks.IndexOf(dock)); }
public bool IsValidChangeRepairSpeed(int selected_dock_index) { RepairDockModel repairDockModel = this._docks.get_Item(selected_dock_index); return(repairDockModel.State == NdockStates.RESTORE && base.Material.RepairKit >= 1); }