예제 #1
0
 void Start()
 {
     _collectionController = GameObject.FindGameObjectWithTag(Tag.GameController)
                             .GetComponent <CollectionSystem>();
     _controller = _collectionController.GetComponent <RepairController>();
     _controller.RegisterRepair(this);
 }
예제 #2
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        public void GetRepairs_ReturnsNotFound()
        {
            _fixItTrackerRepository = new UnitTestsRepository(noRepairs: true);
            _repairController       = new RepairController(_fixItTrackerRepository, UnitTestsMapping.GetMapper());

            var okResult = _repairController.GetRepairs(null, null, null, null);

            Assert.IsType <NotFoundObjectResult>(okResult.Result);
        }
예제 #3
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 public RepairControllerTest()
 {
     _fixItTrackerRepository = new UnitTestsRepository();
     _repairController       = new RepairController(_fixItTrackerRepository, UnitTestsMapping.GetMapper());
 }
예제 #4
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 void Start()
 {
     _controller = GameObject.FindGameObjectWithTag(Tag.GameController).
                   GetComponent <RepairController>();
     _controller.RegisterTalkable(TheTalkable);
 }