private void OnEnable() { var p = this.serializedObject.FindProperty("injections"); list = ReorderableListUtil.Create(p, new List <ReorderableListUtil.Column>() { new ReorderableListUtil.Column() { DisplayName = "Name", Width = 60 }, new ReorderableListUtil.Column() { DisplayName = "GameObject" }, } , 10); }
private void OnEnable() { list = ReorderableListUtil.Create(serializedObject, "My List", "dataList", new string[] { "name", "toggle" }); }