/// <summary>Asks the renderer for a layout (Used internally).</summary> public static void RequestLayout() { if (Renderer == null) { return; } Renderer.RequestLayout(); }
/// <summary>Flushes resolution changes. Use this after a set resolution method if you want to see your /// changes on the next update. Note that this is not needed when you've just created your WorldUI or if you're /// also changing any innerHTML or styles at the same time. Internally this just generates a layout request.</summary> public void UpdateResolution() { Renderer.RequestLayout(); }