private void AddRenderers() { _rendererCollection.Add(new HatchRenderer(_editorView)); _rendererCollection.Add(new BoardRenderer(_boardRendererState, _editorView)); _rendererCollection.Add(new PencilRenderer(_pencilRendererState, _editorView)); _rendererCollection.Add(new EraserRenderer(_eraserRendererState, _editorView)); }
private void AddRenderers() { _rendererCollection.Add(new GameBackgroundRenderer()); _rendererCollection.Add(new BoardRenderer(_boardRendererState)); _rendererCollection.Add(new PlayerRenderer()); _rendererCollection.Add(new FpsRenderer(_fpsRendererState)); _rendererCollection.Add(new WorldTimeRenderer(_worldTimeRendererState)); _rendererCollection.Add(new LogRenderer(_logRendererState)); }