private void AddRenderers()
 {
     _rendererCollection.Add(new HatchRenderer(_editorView));
     _rendererCollection.Add(new BoardRenderer(_boardRendererState, _editorView));
     _rendererCollection.Add(new PencilRenderer(_pencilRendererState, _editorView));
     _rendererCollection.Add(new EraserRenderer(_eraserRendererState, _editorView));
 }
 private void AddRenderers()
 {
     _rendererCollection.Add(new GameBackgroundRenderer());
     _rendererCollection.Add(new BoardRenderer(_boardRendererState));
     _rendererCollection.Add(new PlayerRenderer());
     _rendererCollection.Add(new FpsRenderer(_fpsRendererState));
     _rendererCollection.Add(new WorldTimeRenderer(_worldTimeRendererState));
     _rendererCollection.Add(new LogRenderer(_logRendererState));
 }