void RenderColoursInfo(TerrainMap map) { Renderer2D renderer = map.Renderer2d; int yOffset = 80; const int textXOffset = 20; const int colourOffset = 4; const int colourSize = 16; FastColour[] terrainColours = TerrainHelper.AokTerrainColours; string[] terrainNames = TerrainHelper.AokTerrainNames; for (int i = 0; i < terrainColours.Length; i++) { renderer.MakeTextTexture(terrainNames[i], 12, textXOffset, yOffset); renderer.MakeColourTexture(terrainColours[i], colourOffset, yOffset + colourOffset, colourSize, colourSize); yOffset += 20; } }