public static void LoadM2(string filename, CacheStorage cache, int shaderProgram) { filename = filename.ToLower().Replace(".mdx", ".m2"); filename = filename.ToLower().Replace(".mdl", ".m2"); if (cache.doodadBatches.ContainsKey(filename)) { return; } var model = new WoWFormatLib.Structs.M2.M2Model(); if (cache.models.ContainsKey(filename)) { model = cache.models[filename]; } else { if (Listfile.TryGetFileDataID(filename, out var filedataid)) { if (WoWFormatLib.Utils.CASC.FileExists(filedataid)) { var modelreader = new M2Reader(); modelreader.LoadM2(filedataid); cache.models.Add(filename, modelreader.model); model = modelreader.model; } else { throw new Exception("Model " + filename + " does not exist!"); } } else { throw new Exception("Filename " + filename + " does not exist in listfile!"); } } if (model.boundingbox == null) { CASCLib.Logger.WriteLine("Error during loading file: {0}, bounding box is not defined", filename); return; } var ddBatch = new Renderer.Structs.DoodadBatch() { boundingBox = new Renderer.Structs.BoundingBox() { min = new Vector3(model.boundingbox[0].X, model.boundingbox[0].Y, model.boundingbox[0].Z), max = new Vector3(model.boundingbox[1].X, model.boundingbox[1].Y, model.boundingbox[1].Z) } }; if (model.textures == null) { CASCLib.Logger.WriteLine("Error during loading file: {0}, model has no textures", filename); return; } if (model.skins == null) { CASCLib.Logger.WriteLine("Error during loading file: {0}, model has no skins", filename); return; } // Textures ddBatch.mats = new Renderer.Structs.Material[model.textures.Count()]; for (var i = 0; i < model.textures.Count(); i++) { uint textureFileDataID = 528732; ddBatch.mats[i].flags = model.textures[i].flags; switch (model.textures[i].type) { case 0: if (model.textureFileDataIDs != null && model.textureFileDataIDs.Length > 0 && model.textureFileDataIDs[i] != 0) { textureFileDataID = model.textureFileDataIDs[i]; } else { textureFileDataID = WoWFormatLib.Utils.CASC.getFileDataIdByName(model.textures[i].filename); } break; case 1: case 2: case 11: default: textureFileDataID = 528732; break; } // Not set in TXID if (textureFileDataID == 0) { textureFileDataID = 528732; } ddBatch.mats[i].textureID = BLPLoader.LoadTexture(textureFileDataID, cache); ddBatch.mats[i].filename = textureFileDataID.ToString(); } // Submeshes ddBatch.submeshes = new Renderer.Structs.Submesh[model.skins[0].submeshes.Count()]; for (var i = 0; i < model.skins[0].submeshes.Count(); i++) { if (filename.StartsWith("character")) { if (model.skins[0].submeshes[i].submeshID != 0) { if (!model.skins[0].submeshes[i].submeshID.ToString().EndsWith("01")) { continue; } } } ddBatch.submeshes[i].firstFace = model.skins[0].submeshes[i].startTriangle; ddBatch.submeshes[i].numFaces = model.skins[0].submeshes[i].nTriangles; for (var tu = 0; tu < model.skins[0].textureunit.Count(); tu++) { if (model.skins[0].textureunit[tu].submeshIndex == i) { ddBatch.submeshes[i].blendType = model.renderflags[model.skins[0].textureunit[tu].renderFlags].blendingMode; uint textureFileDataID = 528732; if (model.textureFileDataIDs != null && model.textureFileDataIDs.Length > 0 && model.textureFileDataIDs[model.texlookup[model.skins[0].textureunit[tu].texture].textureID] != 0) { textureFileDataID = model.textureFileDataIDs[model.texlookup[model.skins[0].textureunit[tu].texture].textureID]; } else { if (Listfile.FilenameToFDID.TryGetValue(model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.Replace('\\', '/').ToLower(), out var filedataid)) { textureFileDataID = filedataid; } else { textureFileDataID = 528732; } } if (!cache.materials.ContainsKey(textureFileDataID)) { throw new Exception("MaterialCache does not have texture " + textureFileDataID); } ddBatch.submeshes[i].material = (uint)cache.materials[textureFileDataID]; } } } ddBatch.vao = GL.GenVertexArray(); GL.BindVertexArray(ddBatch.vao); // Vertices & indices ddBatch.vertexBuffer = GL.GenBuffer(); ddBatch.indiceBuffer = GL.GenBuffer(); GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); var modelindicelist = new List <uint>(); for (var i = 0; i < model.skins[0].triangles.Count(); i++) { modelindicelist.Add(model.skins[0].triangles[i].pt1); modelindicelist.Add(model.skins[0].triangles[i].pt2); modelindicelist.Add(model.skins[0].triangles[i].pt3); } var modelindices = modelindicelist.ToArray(); ddBatch.indices = modelindices; GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(ddBatch.indices.Length * sizeof(uint)), ddBatch.indices, BufferUsageHint.StaticDraw); var modelvertices = new Renderer.Structs.M2Vertex[model.vertices.Count()]; for (var i = 0; i < model.vertices.Count(); i++) { modelvertices[i].Position = new Vector3(model.vertices[i].position.X, model.vertices[i].position.Y, model.vertices[i].position.Z); modelvertices[i].Normal = new Vector3(model.vertices[i].normal.X, model.vertices[i].normal.Y, model.vertices[i].normal.Z); modelvertices[i].TexCoord = new Vector2(model.vertices[i].textureCoordX, model.vertices[i].textureCoordY); } GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(modelvertices.Length * 8 * sizeof(float)), modelvertices, BufferUsageHint.StaticDraw); //Set pointers in buffer //var normalAttrib = GL.GetAttribLocation(shaderProgram, "normal"); //GL.EnableVertexAttribArray(normalAttrib); //GL.VertexAttribPointer(normalAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 0); var texCoordAttrib = GL.GetAttribLocation(shaderProgram, "texCoord"); GL.EnableVertexAttribArray(texCoordAttrib); GL.VertexAttribPointer(texCoordAttrib, 2, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 3); var posAttrib = GL.GetAttribLocation(shaderProgram, "position"); GL.EnableVertexAttribArray(posAttrib); GL.VertexAttribPointer(posAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 5); cache.doodadBatches.Add(filename, ddBatch); }
private static uint MISSING_TEXTURE_ID = 186184; // textures/shanecube.blp public static Renderer.Structs.DoodadBatch LoadM2(string fileName, int shaderProgram) { fileName = fileName.ToLower().Replace(".mdx", ".m2"); fileName = fileName.ToLower().Replace(".mdl", ".m2"); M2Model model = new M2Model(); if (Listfile.TryGetFileDataID(fileName, out var fileDataID)) { if (WoWFormatLib.Utils.CASC.FileExists(fileDataID)) { var modelReader = new M2Reader(); modelReader.LoadM2(fileDataID); model = modelReader.model; } else { throw new Exception("Model " + fileName + " does not exist!"); } } else { throw new Exception("Filename " + fileName + " does not exist in listfile!"); } if (model.boundingbox == null) { throw new Exception("Model does not contain bounding box: " + fileName); } var doodadBatch = new Renderer.Structs.DoodadBatch() { boundingBox = new Renderer.Structs.BoundingBox() { min = new Vector3(model.boundingbox[0].X, model.boundingbox[0].Y, model.boundingbox[0].Z), max = new Vector3(model.boundingbox[1].X, model.boundingbox[1].Y, model.boundingbox[1].Z) } }; if (model.textures == null) { throw new Exception("Model does not contain textures: " + fileName); } if (model.skins == null) { throw new Exception("Model does not contain skins: " + fileName); } // Textures doodadBatch.mats = new Renderer.Structs.Material[model.textures.Count()]; for (var i = 0; i < model.textures.Count(); i++) { uint textureFileDataID = DEFAULT_TEXTURE_ID; doodadBatch.mats[i].flags = model.textures[i].flags; switch (model.textures[i].type) { case 0: // NONE if (model.textureFileDataIDs != null && model.textureFileDataIDs.Length > 0 && model.textureFileDataIDs[i] != 0) { textureFileDataID = model.textureFileDataIDs[i]; } else { textureFileDataID = WoWFormatLib.Utils.CASC.getFileDataIdByName(model.textures[i].filename); } break; case 1: // TEX_COMPONENT_SKIN case 2: // TEX_COMPONENT_OBJECT_SKIN case 11: // TEX_COMPONENT_MONSTER_1 break; } // Not set in TXID if (textureFileDataID == 0) { textureFileDataID = DEFAULT_TEXTURE_ID; } if (!WoWFormatLib.Utils.CASC.FileExists(textureFileDataID)) { textureFileDataID = MISSING_TEXTURE_ID; } doodadBatch.mats[i].textureID = BLPLoader.LoadTexture(textureFileDataID); doodadBatch.mats[i].filename = textureFileDataID.ToString(); } // Submeshes doodadBatch.submeshes = new Renderer.Structs.Submesh[model.skins[0].submeshes.Count()]; for (var i = 0; i < model.skins[0].submeshes.Count(); i++) { doodadBatch.submeshes[i].firstFace = model.skins[0].submeshes[i].startTriangle; doodadBatch.submeshes[i].numFaces = model.skins[0].submeshes[i].nTriangles; for (var tu = 0; tu < model.skins[0].textureunit.Count(); tu++) { if (model.skins[0].textureunit[tu].submeshIndex == i) { doodadBatch.submeshes[i].blendType = model.renderflags[model.skins[0].textureunit[tu].renderFlags].blendingMode; uint textureFileDataID = DEFAULT_TEXTURE_ID; if (!WoWFormatLib.Utils.CASC.FileExists(textureFileDataID)) { textureFileDataID = MISSING_TEXTURE_ID; } if (model.textureFileDataIDs != null && model.textureFileDataIDs.Length > 0 && model.textureFileDataIDs[model.texlookup[model.skins[0].textureunit[tu].texture].textureID] != 0) { textureFileDataID = model.textureFileDataIDs[model.texlookup[model.skins[0].textureunit[tu].texture].textureID]; } else { if (Listfile.FilenameToFDID.TryGetValue(model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.Replace('\\', '/').ToLower(), out var filedataid)) { textureFileDataID = filedataid; } else { textureFileDataID = DEFAULT_TEXTURE_ID; if (!WoWFormatLib.Utils.CASC.FileExists(textureFileDataID)) { textureFileDataID = MISSING_TEXTURE_ID; } } } if (!WoWFormatLib.Utils.CASC.FileExists(textureFileDataID)) { textureFileDataID = MISSING_TEXTURE_ID; } doodadBatch.submeshes[i].material = (uint)BLPLoader.LoadTexture(textureFileDataID); } } } doodadBatch.vao = GL.GenVertexArray(); GL.BindVertexArray(doodadBatch.vao); // Vertices & indices doodadBatch.vertexBuffer = GL.GenBuffer(); doodadBatch.indiceBuffer = GL.GenBuffer(); GL.BindBuffer(BufferTarget.ArrayBuffer, doodadBatch.vertexBuffer); GL.BindBuffer(BufferTarget.ElementArrayBuffer, doodadBatch.indiceBuffer); var modelindicelist = new List <uint>(); for (var i = 0; i < model.skins[0].triangles.Count(); i++) { modelindicelist.Add(model.skins[0].triangles[i].pt1); modelindicelist.Add(model.skins[0].triangles[i].pt2); modelindicelist.Add(model.skins[0].triangles[i].pt3); } var modelindices = modelindicelist.ToArray(); doodadBatch.indices = modelindices; GL.BindBuffer(BufferTarget.ElementArrayBuffer, doodadBatch.indiceBuffer); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(doodadBatch.indices.Length * sizeof(uint)), doodadBatch.indices, BufferUsageHint.StaticDraw); var modelvertices = new Renderer.Structs.M2Vertex[model.vertices.Count()]; for (var i = 0; i < model.vertices.Count(); i++) { modelvertices[i].Position = new Vector3(model.vertices[i].position.X, model.vertices[i].position.Y, model.vertices[i].position.Z); modelvertices[i].Normal = new Vector3(model.vertices[i].normal.X, model.vertices[i].normal.Y, model.vertices[i].normal.Z); modelvertices[i].TexCoord = new Vector2(model.vertices[i].textureCoordX, model.vertices[i].textureCoordY); } GL.BindBuffer(BufferTarget.ArrayBuffer, doodadBatch.vertexBuffer); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(modelvertices.Length * 8 * sizeof(float)), modelvertices, BufferUsageHint.StaticDraw); //Set pointers in buffer //var normalAttrib = GL.GetAttribLocation(shaderProgram, "normal"); //GL.EnableVertexAttribArray(normalAttrib); //GL.VertexAttribPointer(normalAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 0); var texCoordAttrib = GL.GetAttribLocation(shaderProgram, "texCoord"); GL.EnableVertexAttribArray(texCoordAttrib); GL.VertexAttribPointer(texCoordAttrib, 2, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 3); var posAttrib = GL.GetAttribLocation(shaderProgram, "position"); GL.EnableVertexAttribArray(posAttrib); GL.VertexAttribPointer(posAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 5); return(doodadBatch); }
public static Renderer.Structs.WorldModel LoadWMO(string filename, CacheStorage cache, int shaderProgram) { if (cache.worldModelBatches.ContainsKey(filename)) { return(cache.worldModelBatches[filename]); } WoWFormatLib.Structs.WMO.WMO wmo = new WoWFormatLib.Structs.WMO.WMO(); if (cache.worldModels.ContainsKey(filename)) { wmo = cache.worldModels[filename]; } else { //Load WMO from file if (WoWFormatLib.Utils.CASC.cascHandler.FileExists(filename)) { var wmoreader = new WMOReader(); wmoreader.LoadWMO(filename, false); cache.worldModels.Add(filename, wmoreader.wmofile); wmo = wmoreader.wmofile; } else { throw new Exception("WMO " + filename + " does not exist!"); } } if (wmo.group.Count() == 0) { throw new Exception("Broken WMO! Report to developer (mail [email protected]) with this filename: " + filename); } var wmobatch = new Renderer.Structs.WorldModel() { groupBatches = new Renderer.Structs.WorldModelGroupBatches[wmo.group.Count()] }; string[] groupNames = new string[wmo.group.Count()]; for (int g = 0; g < wmo.group.Count(); g++) { if (wmo.group[g].mogp.vertices == null) { continue; } wmobatch.groupBatches[g].vao = GL.GenVertexArray(); wmobatch.groupBatches[g].vertexBuffer = GL.GenBuffer(); wmobatch.groupBatches[g].indiceBuffer = GL.GenBuffer(); GL.BindVertexArray(wmobatch.groupBatches[g].vao); GL.BindBuffer(BufferTarget.ArrayBuffer, wmobatch.groupBatches[g].vertexBuffer); Renderer.Structs.M2Vertex[] wmovertices = new Renderer.Structs.M2Vertex[wmo.group[g].mogp.vertices.Count()]; for (int i = 0; i < wmo.groupNames.Count(); i++) { if (wmo.group[g].mogp.nameOffset == wmo.groupNames[i].offset) { groupNames[g] = wmo.groupNames[i].name.Replace(" ", "_"); } } if (groupNames[g] == "antiportal") { continue; } for (int i = 0; i < wmo.group[g].mogp.vertices.Count(); i++) { wmovertices[i].Position = new Vector3(wmo.group[g].mogp.vertices[i].vector.X, wmo.group[g].mogp.vertices[i].vector.Y, wmo.group[g].mogp.vertices[i].vector.Z); wmovertices[i].Normal = new Vector3(wmo.group[g].mogp.normals[i].normal.X, wmo.group[g].mogp.normals[i].normal.Y, wmo.group[g].mogp.normals[i].normal.Z); if (wmo.group[g].mogp.textureCoords[0] == null) { wmovertices[i].TexCoord = new Vector2(0.0f, 0.0f); } else { wmovertices[i].TexCoord = new Vector2(wmo.group[g].mogp.textureCoords[0][i].X, wmo.group[g].mogp.textureCoords[0][i].Y); } } //Push to buffer GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(wmovertices.Length * 8 * sizeof(float)), wmovertices, BufferUsageHint.StaticDraw); //Set pointers in buffer //var normalAttrib = GL.GetAttribLocation(shaderProgram, "normal"); //GL.EnableVertexAttribArray(normalAttrib); //GL.VertexAttribPointer(normalAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 0); var texCoordAttrib = GL.GetAttribLocation(shaderProgram, "texCoord"); GL.EnableVertexAttribArray(texCoordAttrib); GL.VertexAttribPointer(texCoordAttrib, 2, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 3); var posAttrib = GL.GetAttribLocation(shaderProgram, "position"); GL.EnableVertexAttribArray(posAttrib); GL.VertexAttribPointer(posAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 5); //Switch to Index buffer GL.BindBuffer(BufferTarget.ElementArrayBuffer, wmobatch.groupBatches[g].indiceBuffer); List <uint> wmoindicelist = new List <uint>(); for (int i = 0; i < wmo.group[g].mogp.indices.Count(); i++) { wmoindicelist.Add(wmo.group[g].mogp.indices[i].indice); } wmobatch.groupBatches[g].indices = wmoindicelist.ToArray(); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(wmobatch.groupBatches[g].indices.Length * sizeof(uint)), wmobatch.groupBatches[g].indices, BufferUsageHint.StaticDraw); } GL.Enable(EnableCap.Texture2D); wmobatch.mats = new Renderer.Structs.Material[wmo.materials.Count()]; for (int i = 0; i < wmo.materials.Count(); i++) { wmobatch.mats[i].texture1 = wmo.materials[i].texture1; wmobatch.mats[i].texture2 = wmo.materials[i].texture2; wmobatch.mats[i].texture3 = wmo.materials[i].texture3; for (int ti = 0; ti < wmo.textures.Count(); ti++) { if (wmo.textures[ti].startOffset == wmo.materials[i].texture1) { wmobatch.mats[i].textureID1 = BLPLoader.LoadTexture(wmo.textures[ti].filename, cache); } if (wmo.textures[ti].startOffset == wmo.materials[i].texture2) { wmobatch.mats[i].textureID2 = BLPLoader.LoadTexture(wmo.textures[ti].filename, cache); } if (wmo.textures[ti].startOffset == wmo.materials[i].texture3) { wmobatch.mats[i].textureID3 = BLPLoader.LoadTexture(wmo.textures[ti].filename, cache); } } } wmobatch.doodads = new Renderer.Structs.WMODoodad[wmo.doodadDefinitions.Count()]; for (int i = 0; i < wmo.doodadDefinitions.Count(); i++) { for (int j = 0; j < wmo.doodadNames.Count(); j++) { if (wmo.doodadDefinitions[i].offset == wmo.doodadNames[j].startOffset) { wmobatch.doodads[i].filename = wmo.doodadNames[j].filename; //M2Loader.LoadM2(wmobatch.doodads[i].filename, cache); } } wmobatch.doodads[i].flags = wmo.doodadDefinitions[i].flags; wmobatch.doodads[i].position = new Vector3(wmo.doodadDefinitions[i].position.X, wmo.doodadDefinitions[i].position.Y, wmo.doodadDefinitions[i].position.Z); wmobatch.doodads[i].rotation = new Quaternion(wmo.doodadDefinitions[i].rotation.X, wmo.doodadDefinitions[i].rotation.Y, wmo.doodadDefinitions[i].rotation.Z, wmo.doodadDefinitions[i].rotation.W); wmobatch.doodads[i].scale = wmo.doodadDefinitions[i].scale; wmobatch.doodads[i].color = new Vector4(wmo.doodadDefinitions[i].color[0], wmo.doodadDefinitions[i].color[1], wmo.doodadDefinitions[i].color[2], wmo.doodadDefinitions[i].color[3]); } int numRenderbatches = 0; //Get total amount of render batches for (int i = 0; i < wmo.group.Count(); i++) { if (wmo.group[i].mogp.renderBatches == null) { continue; } numRenderbatches = numRenderbatches + wmo.group[i].mogp.renderBatches.Count(); } wmobatch.wmoRenderBatch = new Renderer.Structs.RenderBatch[numRenderbatches]; int rb = 0; for (int g = 0; g < wmo.group.Count(); g++) { var group = wmo.group[g]; if (group.mogp.renderBatches == null) { continue; } for (int i = 0; i < group.mogp.renderBatches.Count(); i++) { wmobatch.wmoRenderBatch[rb].firstFace = group.mogp.renderBatches[i].firstFace; wmobatch.wmoRenderBatch[rb].numFaces = group.mogp.renderBatches[i].numFaces; uint matID = 0; if (group.mogp.renderBatches[i].flags == 2) { matID = (uint)group.mogp.renderBatches[i].possibleBox2_3; } else { matID = group.mogp.renderBatches[i].materialID; } wmobatch.wmoRenderBatch[rb].materialID = new uint[3]; for (int ti = 0; ti < wmobatch.mats.Count(); ti++) { if (wmo.materials[matID].texture1 == wmobatch.mats[ti].texture1) { wmobatch.wmoRenderBatch[rb].materialID[0] = (uint)wmobatch.mats[ti].textureID1; } if (wmo.materials[matID].texture2 == wmobatch.mats[ti].texture2) { wmobatch.wmoRenderBatch[rb].materialID[1] = (uint)wmobatch.mats[ti].textureID2; } if (wmo.materials[matID].texture3 == wmobatch.mats[ti].texture3) { wmobatch.wmoRenderBatch[rb].materialID[2] = (uint)wmobatch.mats[ti].textureID3; } } wmobatch.wmoRenderBatch[rb].blendType = wmo.materials[matID].blendMode; wmobatch.wmoRenderBatch[rb].groupID = (uint)g; rb++; } } cache.worldModelBatches.Add(filename, wmobatch); return(wmobatch); }
public static void LoadM2(string filename, CacheStorage cache, int shaderProgram) { filename = filename.ToLower().Replace(".mdx", ".m2"); filename = filename.ToLower().Replace(".mdl", ".m2"); if (cache.doodadBatches.ContainsKey(filename)) { return; } WoWFormatLib.Structs.M2.M2Model model = new WoWFormatLib.Structs.M2.M2Model(); if (cache.models.ContainsKey(filename)) { model = cache.models[filename]; } else { if (WoWFormatLib.Utils.CASC.cascHandler.FileExists(filename)) { var modelreader = new M2Reader(); modelreader.LoadM2(filename); cache.models.Add(filename, modelreader.model); model = modelreader.model; } else { throw new Exception("Model " + filename + " does not exist!"); } } var ddBatch = new Renderer.Structs.DoodadBatch() { boundingBox = new Renderer.Structs.BoundingBox() { min = new Vector3(model.boundingbox[0].X, model.boundingbox[0].Y, model.boundingbox[0].Z), max = new Vector3(model.boundingbox[1].X, model.boundingbox[1].Y, model.boundingbox[1].Z) } }; // Textures ddBatch.mats = new Renderer.Structs.Material[model.textures.Count()]; for (int i = 0; i < model.textures.Count(); i++) { string texturefilename = model.textures[i].filename; ddBatch.mats[i].flags = model.textures[i].flags; switch (model.textures[i].type) { case 0: // Console.WriteLine(" Texture given in file!"); texturefilename = model.textures[i].filename; break; case 1: // string[] csfilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(filename, (int)model.textures[i].type, i); // if (csfilenames.Count() > 0) // { // texturefilename = csfilenames[0]; // } // else // { // //Console.WriteLine(" No type 1 texture found, falling back to placeholder texture"); // } break; case 2: if (WoWFormatLib.Utils.CASC.cascHandler.FileExists(System.IO.Path.ChangeExtension(filename, ".blp"))) { texturefilename = System.IO.Path.ChangeExtension(filename, ".blp"); } else { //Console.WriteLine(" Type 2 does not exist!"); //needs lookup? } break; case 11: // string[] cdifilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(filename, (int)model.textures[i].type); // for (int ti = 0; ti < cdifilenames.Count(); ti++) // { // if (WoWFormatLib.Utils.CASC.FileExists(filename.Replace(model.name + ".M2", cdifilenames[ti] + ".blp"))) // { // texturefilename = filename.Replace(model.name + ".M2", cdifilenames[ti] + ".blp"); // } // } break; default: //Console.WriteLine(" Falling back to placeholder texture"); texturefilename = "Dungeons\\Textures\\testing\\COLOR_13.blp"; break; } ddBatch.mats[i].textureID = BLPLoader.LoadTexture(texturefilename, cache); ddBatch.mats[i].filename = texturefilename; } // Submeshes ddBatch.submeshes = new Renderer.Structs.Submesh[model.skins[0].submeshes.Count()]; for (int i = 0; i < model.skins[0].submeshes.Count(); i++) { if (filename.StartsWith("character")) { if (model.skins[0].submeshes[i].submeshID != 0) { if (!model.skins[0].submeshes[i].submeshID.ToString().EndsWith("01")) { continue; } } } ddBatch.submeshes[i].firstFace = model.skins[0].submeshes[i].startTriangle; ddBatch.submeshes[i].numFaces = model.skins[0].submeshes[i].nTriangles; for (int tu = 0; tu < model.skins[0].textureunit.Count(); tu++) { if (model.skins[0].textureunit[tu].submeshIndex == i) { ddBatch.submeshes[i].blendType = model.renderflags[model.skins[0].textureunit[tu].renderFlags].blendingMode; if (!cache.materials.ContainsKey(model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower())) { throw new Exception("MaterialCache does not have texture " + model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower()); } ddBatch.submeshes[i].material = (uint)cache.materials[model.textures[model.texlookup[model.skins[0].textureunit[tu].texture].textureID].filename.ToLower()]; } } } ddBatch.vao = GL.GenVertexArray(); GL.BindVertexArray(ddBatch.vao); // Vertices & indices ddBatch.vertexBuffer = GL.GenBuffer(); ddBatch.indiceBuffer = GL.GenBuffer(); GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); List <uint> modelindicelist = new List <uint>(); for (int i = 0; i < model.skins[0].triangles.Count(); i++) { modelindicelist.Add(model.skins[0].triangles[i].pt1); modelindicelist.Add(model.skins[0].triangles[i].pt2); modelindicelist.Add(model.skins[0].triangles[i].pt3); } uint[] modelindices = modelindicelist.ToArray(); //Console.WriteLine(modelindicelist.Count() + " indices!"); ddBatch.indices = modelindices; GL.BindBuffer(BufferTarget.ElementArrayBuffer, ddBatch.indiceBuffer); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(ddBatch.indices.Length * sizeof(uint)), ddBatch.indices, BufferUsageHint.StaticDraw); Renderer.Structs.M2Vertex[] modelvertices = new Renderer.Structs.M2Vertex[model.vertices.Count()]; for (int i = 0; i < model.vertices.Count(); i++) { modelvertices[i].Position = new Vector3(model.vertices[i].position.X, model.vertices[i].position.Y, model.vertices[i].position.Z); modelvertices[i].Normal = new Vector3(model.vertices[i].normal.X, model.vertices[i].normal.Y, model.vertices[i].normal.Z); modelvertices[i].TexCoord = new Vector2(model.vertices[i].textureCoordX, model.vertices[i].textureCoordY); } GL.BindBuffer(BufferTarget.ArrayBuffer, ddBatch.vertexBuffer); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(modelvertices.Length * 8 * sizeof(float)), modelvertices, BufferUsageHint.StaticDraw); //Set pointers in buffer //var normalAttrib = GL.GetAttribLocation(shaderProgram, "normal"); //GL.EnableVertexAttribArray(normalAttrib); //GL.VertexAttribPointer(normalAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 0); var texCoordAttrib = GL.GetAttribLocation(shaderProgram, "texCoord"); GL.EnableVertexAttribArray(texCoordAttrib); GL.VertexAttribPointer(texCoordAttrib, 2, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 3); var posAttrib = GL.GetAttribLocation(shaderProgram, "position"); GL.EnableVertexAttribArray(posAttrib); GL.VertexAttribPointer(posAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 5); cache.doodadBatches.Add(filename, ddBatch); }
public static Renderer.Structs.WorldModel LoadWMO(string fileName, int shaderProgram) { if (!Listfile.TryGetFileDataID(fileName, out uint fileDataID)) { CASCLib.Logger.WriteLine("Could not get filedataid for " + fileName); } if (!WoWFormatLib.Utils.CASC.FileExists(fileDataID)) { throw new Exception("WMO " + fileName + " does not exist!"); } WMO wmo = new WMOReader().LoadWMO(fileDataID, 0, fileName); if (wmo.group.Count() == 0) { CASCLib.Logger.WriteLine("WMO has no groups: ", fileName); throw new Exception("Broken WMO! Report to developer (mail [email protected]) with this filename: " + fileName); } var wmoBatch = new Renderer.Structs.WorldModel() { groupBatches = new Renderer.Structs.WorldModelGroupBatches[wmo.group.Count()] }; for (var g = 0; g < wmo.group.Count(); g++) { if (wmo.group[g].mogp.vertices == null) { continue; } wmoBatch.groupBatches[g].vao = GL.GenVertexArray(); wmoBatch.groupBatches[g].vertexBuffer = GL.GenBuffer(); wmoBatch.groupBatches[g].indiceBuffer = GL.GenBuffer(); GL.BindVertexArray(wmoBatch.groupBatches[g].vao); GL.BindBuffer(BufferTarget.ArrayBuffer, wmoBatch.groupBatches[g].vertexBuffer); var wmovertices = new Renderer.Structs.M2Vertex[wmo.group[g].mogp.vertices.Count()]; string groupName = null; for (var i = 0; i < wmo.groupNames.Count(); i++) { if (wmo.group[g].mogp.nameOffset == wmo.groupNames[i].offset) { groupName = wmo.groupNames[i].name.Replace(" ", "_"); } } if (groupName == "antiportal") { continue; } wmoBatch.groupBatches[g].groupName = groupName; for (var i = 0; i < wmo.group[g].mogp.vertices.Count(); i++) { wmovertices[i].Position = new Vector3(wmo.group[g].mogp.vertices[i].vector.X, wmo.group[g].mogp.vertices[i].vector.Y, wmo.group[g].mogp.vertices[i].vector.Z); wmovertices[i].Normal = new Vector3(wmo.group[g].mogp.normals[i].normal.X, wmo.group[g].mogp.normals[i].normal.Y, wmo.group[g].mogp.normals[i].normal.Z); if (wmo.group[g].mogp.textureCoords[0] == null) { wmovertices[i].TexCoord = new Vector2(0.0f, 0.0f); } else { wmovertices[i].TexCoord = new Vector2(wmo.group[g].mogp.textureCoords[0][i].X, wmo.group[g].mogp.textureCoords[0][i].Y); } } //Push to buffer GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(wmovertices.Length * 8 * sizeof(float)), wmovertices, BufferUsageHint.StaticDraw); //Set pointers in buffer //var normalAttrib = GL.GetAttribLocation(shaderProgram, "normal"); //GL.EnableVertexAttribArray(normalAttrib); //GL.VertexAttribPointer(normalAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 0); var texCoordAttrib = GL.GetAttribLocation(shaderProgram, "texCoord"); GL.EnableVertexAttribArray(texCoordAttrib); GL.VertexAttribPointer(texCoordAttrib, 2, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 3); var posAttrib = GL.GetAttribLocation(shaderProgram, "position"); GL.EnableVertexAttribArray(posAttrib); GL.VertexAttribPointer(posAttrib, 3, VertexAttribPointerType.Float, false, sizeof(float) * 8, sizeof(float) * 5); //Switch to Index buffer GL.BindBuffer(BufferTarget.ElementArrayBuffer, wmoBatch.groupBatches[g].indiceBuffer); var wmoindicelist = new List <uint>(); for (var i = 0; i < wmo.group[g].mogp.indices.Count(); i++) { wmoindicelist.Add(wmo.group[g].mogp.indices[i].indice); } wmoBatch.groupBatches[g].indices = wmoindicelist.ToArray(); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(wmoBatch.groupBatches[g].indices.Length * sizeof(uint)), wmoBatch.groupBatches[g].indices, BufferUsageHint.StaticDraw); } GL.Enable(EnableCap.Texture2D); wmoBatch.mats = new Renderer.Structs.Material[wmo.materials.Count()]; for (var i = 0; i < wmo.materials.Count(); i++) { wmoBatch.mats[i].texture1 = wmo.materials[i].texture1; wmoBatch.mats[i].texture2 = wmo.materials[i].texture2; wmoBatch.mats[i].texture3 = wmo.materials[i].texture3; if (wmo.textures == null) { if (WoWFormatLib.Utils.CASC.FileExists(wmo.materials[i].texture1)) { wmoBatch.mats[i].textureID1 = BLPLoader.LoadTexture(wmo.materials[i].texture1); } if (WoWFormatLib.Utils.CASC.FileExists(wmo.materials[i].texture2)) { wmoBatch.mats[i].textureID2 = BLPLoader.LoadTexture(wmo.materials[i].texture2); } if (WoWFormatLib.Utils.CASC.FileExists(wmo.materials[i].texture3)) { wmoBatch.mats[i].textureID3 = BLPLoader.LoadTexture(wmo.materials[i].texture3); } } else { for (var ti = 0; ti < wmo.textures.Count(); ti++) { if (wmo.textures[ti].startOffset == wmo.materials[i].texture1) { wmoBatch.mats[i].textureID1 = BLPLoader.LoadTexture(wmo.textures[ti].filename); } if (wmo.textures[ti].startOffset == wmo.materials[i].texture2) { wmoBatch.mats[i].textureID2 = BLPLoader.LoadTexture(wmo.textures[ti].filename); } if (wmo.textures[ti].startOffset == wmo.materials[i].texture3) { wmoBatch.mats[i].textureID3 = BLPLoader.LoadTexture(wmo.textures[ti].filename); } } } } // Store all of the doodad set names for the WMO. wmoBatch.doodadSets = new string[wmo.doodadSets.Length]; for (uint i = 0; i < wmo.doodadSets.Length; i++) { wmoBatch.doodadSets[i] = wmo.doodadSets[i].setName; } wmoBatch.doodads = new Renderer.Structs.WMODoodad[wmo.doodadDefinitions.Count()]; for (var i = 0; i < wmo.doodadDefinitions.Count(); i++) { if (wmo.doodadNames != null) { for (var j = 0; j < wmo.doodadNames.Count(); j++) { if (wmo.doodadDefinitions[i].offset == wmo.doodadNames[j].startOffset) { wmoBatch.doodads[i].filename = wmo.doodadNames[j].filename; } } } else { wmoBatch.doodads[i].filedataid = wmo.doodadDefinitions[i].offset; } wmoBatch.doodads[i].flags = wmo.doodadDefinitions[i].flags; wmoBatch.doodads[i].position = new Vector3(wmo.doodadDefinitions[i].position.X, wmo.doodadDefinitions[i].position.Y, wmo.doodadDefinitions[i].position.Z); wmoBatch.doodads[i].rotation = new Quaternion(wmo.doodadDefinitions[i].rotation.X, wmo.doodadDefinitions[i].rotation.Y, wmo.doodadDefinitions[i].rotation.Z, wmo.doodadDefinitions[i].rotation.W); wmoBatch.doodads[i].scale = wmo.doodadDefinitions[i].scale; wmoBatch.doodads[i].color = new Vector4(wmo.doodadDefinitions[i].color[0], wmo.doodadDefinitions[i].color[1], wmo.doodadDefinitions[i].color[2], wmo.doodadDefinitions[i].color[3]); wmoBatch.doodads[i].doodadSet = 0; // Default to 0. // Search all the doodadSets to see which one this doodad falls into. for (uint j = 0; j < wmo.doodadSets.Length; j++) { var doodadSet = wmo.doodadSets[j]; if (i >= doodadSet.firstInstanceIndex && i < doodadSet.firstInstanceIndex + doodadSet.numDoodads) { wmoBatch.doodads[i].doodadSet = j; break; // Assumingly, a doodad cannot be in more than one doodadSet. } } } var numRenderbatches = 0; //Get total amount of render batches for (var i = 0; i < wmo.group.Count(); i++) { if (wmo.group[i].mogp.renderBatches == null) { continue; } numRenderbatches = numRenderbatches + wmo.group[i].mogp.renderBatches.Count(); } wmoBatch.wmoRenderBatch = new Renderer.Structs.RenderBatch[numRenderbatches]; var rb = 0; for (var g = 0; g < wmo.group.Count(); g++) { var group = wmo.group[g]; if (group.mogp.renderBatches == null) { continue; } for (var i = 0; i < group.mogp.renderBatches.Count(); i++) { wmoBatch.wmoRenderBatch[rb].firstFace = group.mogp.renderBatches[i].firstFace; wmoBatch.wmoRenderBatch[rb].numFaces = group.mogp.renderBatches[i].numFaces; uint matID = 0; if (group.mogp.renderBatches[i].flags == 2) { matID = (uint)group.mogp.renderBatches[i].possibleBox2_3; } else { matID = group.mogp.renderBatches[i].materialID; } wmoBatch.wmoRenderBatch[rb].materialID = new uint[3]; for (var ti = 0; ti < wmoBatch.mats.Count(); ti++) { if (wmo.materials[matID].texture1 == wmoBatch.mats[ti].texture1) { wmoBatch.wmoRenderBatch[rb].materialID[0] = (uint)wmoBatch.mats[ti].textureID1; } if (wmo.materials[matID].texture2 == wmoBatch.mats[ti].texture2) { wmoBatch.wmoRenderBatch[rb].materialID[1] = (uint)wmoBatch.mats[ti].textureID2; } if (wmo.materials[matID].texture3 == wmoBatch.mats[ti].texture3) { wmoBatch.wmoRenderBatch[rb].materialID[2] = (uint)wmoBatch.mats[ti].textureID3; } } wmoBatch.wmoRenderBatch[rb].blendType = wmo.materials[matID].blendMode; wmoBatch.wmoRenderBatch[rb].groupID = (uint)g; rb++; } } return(wmoBatch); }