public PlayGameMenu(GameEngine engine) { this.engine = engine; float btnXPos = engine.GetScreenSize().Width / 2; float btnYPos = engine.GetScreenSize().Height / 2; player1Btn = new Button("player1Btn", btnXPos - 100, btnYPos - 100, 100, 100, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 0); player2Btn = new Button("player2Btn", btnXPos + 100, btnYPos - 100, 100, 100, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 1); player3Btn = new Button("player3Btn", btnXPos - 100, btnYPos + 50, 100, 100, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 2); player4Btn = new Button("player4Btn", btnXPos + 100, btnYPos + 50, 100, 100, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 3); playBtn = new Button("playBtn", btnXPos + 200, btnYPos + 200, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 4); backBtn = new Button("backBtn", btnXPos - 200, btnYPos + 200, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, true, 5); menu = new RenderedEntity("menu", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2, 600, 480, 0, new BoundingBox(), 0, null, false); }
public StartMenu(GameEngine engine) { this.engine = engine; playBtn = new Button("playBtn", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2, 150, 50, 0, new BoundingBox(), 1, null, false, true, 0); optionsBtn = new Button("optionsBtn", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2 + 100, 150, 50, 0, new BoundingBox(), 1, null, false, false, 1); exitBtn = new Button("exitBtn", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2 + 200, 150, 50, 0, new BoundingBox(), 1, null, false, false, 2); menu = new RenderedEntity("menu", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2, 600, 480, 0, new BoundingBox(), 0, null, false); }
public OptionMenu(GameEngine engine) { this.engine = engine; float btnXPos = engine.GetScreenSize().Width / 2; float btnYPos = engine.GetScreenSize().Height / 2; backBtn = new Button("backBtn", btnXPos - 200, btnYPos + 200, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, true, 2); menu = new RenderedEntity("menu", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2, 600, 480, 0, new BoundingBox(), 0, null); volume = new OptionBar("masterVolume", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2 - 100, 165, 24, 0, new BoundingBox(), 1, null, false, false, 10, 0, new Rectangle(0, 0, 0, 0)); fullscreen = new CheckBox("fullscreen", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2 + 0, 20, 20, 0, new BoundingBox(), 1, null, false, false, 1); }
public GameMenu(GameEngine engine) { this.engine = engine; float btnXPos = engine.GetScreenSize().Width / 2; float btnYPos = engine.GetScreenSize().Height / 2; resumeBtn = new Button("resumeBtn", btnXPos, btnYPos - 200, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, true, 0); saveBtn = new Button("saveBtn", btnXPos, btnYPos - 100, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 1); optionBtn = new Button("optionBtn", btnXPos, btnYPos, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 2); exitMenuBtn = new Button("exitMenuBtn", btnXPos, btnYPos + 100, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 3); exitBtn = new Button("exitBtn", btnXPos, btnYPos + 100, 150, 50, 0, new BoundingBox(new Vector3(0, 0, 0), new Vector3(0, 0, 0)), 1, null, false, false, 4); menu = new RenderedEntity("menu", engine.GetScreenSize().Width / 2, engine.GetScreenSize().Height / 2, 600, 480, 0, new BoundingBox(), 0, null, false); }
//Defines which content should be ed for the specified entity /*TODO iteration3: First of all add more content to the game engine, but it should also * be able to content not only for a player but also other kinds of objects */ public void OnNext(List <Texture2D> value) { for (int i = 0; i < engine.Entities.Count; i++) { if (engine.Entities [i].GetType() == typeof(Player)) { HandlePlayerContent(value, i); } else if (engine.Entities [i].GetType() == typeof(Tile)) { Tile tile = (Tile)engine.Entities [i]; if (tile.Texture == null) { Random r = new Random(int.Parse(Guid.NewGuid().ToString().Substring(0, 8), System.Globalization.NumberStyles.HexNumber)); int randInt = r.Next(1, nTileTypes + 1); tile.Texture = value.Find(x => x.Name.Equals("tile_" + randInt)); } engine.Entities [i] = tile; } if (engine.Entities [i].GetType() == typeof(HealthBar)) { HealthBar healthBar = (HealthBar)engine.Entities [i]; if (healthBar.Texture == null) { engine.AddTextureOnEntity("health_Bar", healthBar.ID); } } if (engine.Entities [i].GetType() == typeof(HungerBar)) { HungerBar hungerBar = (HungerBar)engine.Entities [i]; if (hungerBar.Texture == null) { engine.AddTextureOnEntity("hunger_Bar", hungerBar.ID); } } if (engine.Entities[i].GetType() == typeof(Bush)) { Bush bush = (Bush)engine.Entities [i]; if (bush.Texture == null) { bush.Texture = value.Find(x => x.Name.Equals("bush_2")); } //engine.Entities[i] = bush; if (bush.IsUsed) { engine.AddTextureOnEntity("bush_1", bush.ID); } } if (engine.Entities[i].GetType() == typeof(Wolf)) { HandleWolfContent(value, i); } else if (engine.Entities [i].GetType() == typeof(Button)) { Button button = (Button)engine.Entities [i]; HandleButtonTexture(button); } else if (engine.Entities [i].GetType() == typeof(CheckBox)) { CheckBox checkBox = (CheckBox)engine.Entities [i]; if (checkBox.Texture == null || !checkBox.IsHighlighted) { if (!checkBox.IsChecked) { engine.AddTextureOnEntity("CheckBox", checkBox.ID); } else { engine.AddTextureOnEntity("CheckBox_C", checkBox.ID); } } else if (checkBox.IsHighlighted) { if (!checkBox.IsChecked) { engine.AddTextureOnEntity("CheckBox_Y", checkBox.ID); } else { engine.AddTextureOnEntity("CheckBox_C_Y", checkBox.ID); } } } else if (engine.Entities [i].GetType() == typeof(RenderedEntity)) { RenderedEntity rendEnt = (RenderedEntity)engine.Entities [i]; if (rendEnt.Texture == null) { engine.AddTextureOnEntity("Menu", rendEnt.ID); } } else if (engine.Entities [i].GetType() == typeof(OptionBar)) { OptionBar optionBar = (OptionBar)engine.Entities [i]; HandleOptionBar(optionBar); } } }