public void Start() { materialPropertyBlock = new MaterialPropertyBlock(); renderers = GetControlledRenderers(); shaderPropertyId = renderType.GetShaderPropertyId(); isValid = renderers.Length > 0; }
public void Start() { materialPropertyBlock = new MaterialPropertyBlock(); renderers = GetControlledRenderers(); shaderPropertyId = renderType.GetShaderPropertyId(); isValid = renderers.Length > 0; }