예제 #1
0
        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            try
            {
                // lock (GL.ThreadLock) // Cannot use an internal object!
                {
                    if (RT != null)
                    {
                        RT.Abort();
                    }

                    if (VertexBuffer != null)
                    {
                        VertexBuffer.Dispose();
                    }

                    if (NormalBuffer != null)
                    {
                        NormalBuffer.Dispose();
                    }

                    //  if (myTexture != null)
                    //     myTexture.Dispose();
                }
            }
            catch {
            }
        }
예제 #2
0
 public void KillRenderThread()
 {
     try
     {
         Pause = true;
         RenderThread.Abort();
     }
     catch (Exception) { }
     finally
     {
         RenderThread = null;
     }
 }