private void OnDisable() { ReleaseComputeResources(); if (m_FilmicDepthOfFieldMaterial != null) { DestroyImmediate(m_FilmicDepthOfFieldMaterial); } if (m_TextureBokehMaterial != null) { DestroyImmediate(m_TextureBokehMaterial); } if (m_MedianFilterMaterial != null) { DestroyImmediate(m_MedianFilterMaterial); } m_FilmicDepthOfFieldMaterial = null; m_TextureBokehMaterial = null; m_MedianFilterMaterial = null; m_RTU.ReleaseAllTemporaryRenderTextures(); }
private void OnDisable() { if (m_Material != null) { DestroyImmediate(m_Material); } m_Material = null; m_RTU.ReleaseAllTemporaryRenderTextures(); }