예제 #1
0
 void Awake()
 {
     m_Reader = new RenderTextureReader <Color32>(source);
     RenderPipelineManager.endCameraRendering += (context, camera) =>
                                                 m_Reader.Capture(context,
                                                                  (frameCount, data, renderTexture) => ImageReadCallback(frameCount, data, renderTexture));
 }
예제 #2
0
 void OnDestroy()
 {
     m_Reader.Dispose();
     m_Reader = null;
 }
예제 #3
0
 void Awake()
 {
     m_Reader = new RenderTextureReader <uint>(source, cameraSource, ImageReadCallback);
 }