void Awake() { m_Reader = new RenderTextureReader <Color32>(source); RenderPipelineManager.endCameraRendering += (context, camera) => m_Reader.Capture(context, (frameCount, data, renderTexture) => ImageReadCallback(frameCount, data, renderTexture)); }
void OnDestroy() { m_Reader.Dispose(); m_Reader = null; }
void Awake() { m_Reader = new RenderTextureReader <uint>(source, cameraSource, ImageReadCallback); }