예제 #1
0
        public static void BeginOrthoRendering(this RenderTexture rt, float zBegin = -100, float zEnd = 100)
        {
            // Create an orthographic matrix (for 2D rendering)
            Matrix4x4 projectionMatrix = Matrix4x4.Ortho(0, 1, 0, 1, zBegin, zEnd);

            rt.BeginRendering(projectionMatrix);
        }
예제 #2
0
        public static void BeginPixelRendering(this RenderTexture rt, float zBegin = -100, float zEnd = 100)
        {
            Matrix4x4 projectionMatrix = Matrix4x4.Ortho(0, rt.width, 0, rt.height, zBegin, zEnd);

            rt.BeginRendering(projectionMatrix);
        }