public RenderTargetArrayHolder(Device device, RenderTargetDescription description, RendererConfiguration rendererConfiguration, DeferredShadingConfiguration deferredShadingConfiguration) { Debug.Assert(device != null && description != null && rendererConfiguration != null && deferredShadingConfiguration != null); this.device = device; this.description = description; this.rendererConfiguration = rendererConfiguration; this.deferredShadingConfiguration = deferredShadingConfiguration; renderTargetViewsReadOnly = new ReadOnlyCollection<RenderTargetView>(renderTargetViews); CreateTexture(); CreateRenderTargetViews(); CreateShaderResourceView(); }