public TestBench() : base(GameWindowSettings.Default, new NativeWindowSettings { Size = new Vector2i(800, 600), APIVersion = new Version(4, 5), API = OpenTK.Windowing.Common.ContextAPI.OpenGL, Profile = ContextProfile.Compatability, Flags = ContextFlags.Default }) //base( // 800, 600, // GraphicsMode.Default, "OpenTKExtensions TestBench", // GameWindowFlags.Default, DisplayDevice.Default, // 4, 5, GraphicsContextFlags.ForwardCompatible // ) { VSync = VSyncMode.Off; // set static loader ShaderProgram.DefaultLoader = new OpenTKExtensions.Loaders.MultiPathFileSystemLoader(SHADERPATH); Load += TestBench_Load; Unload += TestBench_Unload; UpdateFrame += TestBench_UpdateFrame; RenderFrame += TestBench_RenderFrame; Resize += TestBench_Resize; components.Add(font = new Font("Resources/Fonts/consolab.ttf_sdf_512.png", "Resources/Fonts/consolab.ttf_sdf_512.txt")); components.Add(renderTarget = new RenderTargetBase(false, false, 512, 512) { DrawOrder = 1 }); renderTarget.Loading += (s, e) => { renderTarget.SetOutput(0, new TextureSlotParam(TextureTarget.Texture2D, PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float, false, Texture.Params().FilterNearest().Repeat().ToArray() )); }; renderTarget.Add(testcomp2 = new TestComponent2()); components.Add(testcomp1 = new TestComponent() { DrawOrder = 2 }); testcomp1.PreRender += (s, e) => { testcomp1.tex2 = renderTarget.GetTexture(0); }; //components.Add(new OperatorComponentTest()); components.Add(new FrameCounter(font) { LoadOrder = 2, DrawOrder = 3 }); timer.Start(); }
private void BindRenderTargetFull(RenderTargetBase rt) { BindRenderTargetFull(RtToLoaded(rt)); }
private LoadedRenderTarget RtToLoaded(RenderTargetBase rt) { return(_renderTargets[rt.Handle]); }
public override void ClearRenderTarget(RenderTargetBase renderTarget, float r, float g, float b, float a) { throw new NotImplementedException(); }