public unsafe void DrawRenderers(CullingResults cullingResults, ref DrawingSettings drawingSettings, ref FilteringSettings filteringSettings, ref RenderStateBlock stateBlock) { this.Validate(); cullingResults.Validate(); ShaderTagId shaderTagId = default(ShaderTagId); fixed(RenderStateBlock *ptr = &stateBlock) { RenderStateBlock *value = ptr; this.DrawRenderers_Internal(cullingResults.ptr, ref drawingSettings, ref filteringSettings, ShaderTagId.none, false, (IntPtr)((void *)(&shaderTagId)), (IntPtr)((void *)value), 1); } }
// RendererList public API public unsafe RendererUtils.RendererList CreateRendererList(RendererUtils.RendererListDesc desc) { Validate(); RendererUtils.RendererListParams param = RendererUtils.RendererListParams.Create(desc); if (param.stateBlock == null) { return(CreateRendererList_Internal(param.cullingResult.ptr, ref param.drawSettings, ref param.filteringSettings, ShaderTagId.none, false, IntPtr.Zero, IntPtr.Zero, 0)); } else { var renderType = new ShaderTagId(); var renderStateBlock = param.stateBlock.Value; RenderStateBlock *stateBlockPtr = &renderStateBlock; { return(CreateRendererList_Internal(param.cullingResult.ptr, ref param.drawSettings, ref param.filteringSettings, ShaderTagId.none, false, (IntPtr)(&renderType), (IntPtr)stateBlockPtr, 1)); } } }