예제 #1
0
파일: Chunk.cs 프로젝트: senlinms/ironVoxel
        private void SetBlock(ChunkSubspacePosition position, BlockDefinition definition, bool triggerLightingUpdate)
        {
            lock (padlock) {
                if (position.x < 0 || position.x >= SIZE || position.y < 0 || position.y >= SIZE ||
                    position.z < 0 || position.z >= SIZE)
                {
                    return;
                }

                if (triggerLightingUpdate)
                {
                    BlockSpacePosition blockPosition = position.GetBlockSpacePosition(this);
                    RenderService.MarkChunksWithinMaxLightRadiusForMeshUpdate(blockPosition);
                }
                else
                {
                    PutInChunkProcessingList();
                }

                dirty = true;
                if (MeshGenerationIsInProgress())
                {
                    BlockModification modification;
                    modification.position   = position;
                    modification.definition = definition;
                    modificationList.Enqueue(modification);
                }
                else
                {
                    BlockDefinition prevDefinition;
                    prevDefinition = blocks[position.x, position.y, position.z].GetDefinition();
                    blocks[position.x, position.y, position.z].Set(definition);
                    if (definition.IsActive() == false)
                    {
                        FlushBlockRemoval(position, definition, prevDefinition);
                    }
                    else
                    {
                        FlushBlockSet(position, definition, prevDefinition);
                    }
                }
            }
        }