예제 #1
0
        private void Line2D3D(Line2D3DCommand command, FlatBufferBuilder builder, List <Offset <RenderMessage> > messages)
        {
            //FlatBuffer doesn't like nesting "create" commands within each other so declare them early instead (vectors are immune for some reason)
            var color = command.Color.ToFlatBuffer(builder);

            RenderMessage.StartRenderMessage(builder);
            RenderMessage.AddRenderType(builder, RenderType.DrawLine2D_3D);
            RenderMessage.AddColor(builder, color);
            RenderMessage.AddStart(builder, command.Start.ToFlatBuffer(builder));
            RenderMessage.AddEnd(builder, command.End.ToFlatBuffer(builder));
            messages.Add(RenderMessage.EndRenderMessage(builder));
        }
예제 #2
0
        /// <summary>
        /// Draws a line in screen space.
        /// </summary>
        /// <param name="color">The color of the line.</param>
        /// <param name="start">The start point of the line.</param>
        /// <param name="end">The end point of the line.</param>
        public void DrawLine2D(Color color, Vector2 start, Vector2 end)
        {
            var colorOffset = color.ToOffsetColor(Builder);

            RenderMessage.StartRenderMessage(Builder);
            RenderMessage.AddRenderType(Builder, RenderType.DrawLine2D);
            RenderMessage.AddColor(Builder, colorOffset);
            RenderMessage.AddStart(Builder, start.ToOffsetVector(Builder));
            RenderMessage.AddEnd(Builder, end.ToOffsetVector(Builder));
            var finalOffset = RenderMessage.EndRenderMessage(Builder);

            _renderMessageOffsets.Add(finalOffset);
        }
예제 #3
0
        private void Rectangle3D(Rectangle3DCommand command, FlatBufferBuilder builder, List <Offset <RenderMessage> > messages)
        {
            //FlatBuffer doesn't like nesting "create" commands within each other so declare them early instead (vectors are immune for some reason)
            var color = command.Color.ToFlatBuffer(builder);

            RenderMessage.StartRenderMessage(builder);
            RenderMessage.AddRenderType(builder, command.Centered ? RenderType.DrawCenteredRect3D : RenderType.DrawRect3D);
            RenderMessage.AddColor(builder, color);
            RenderMessage.AddStart(builder, command.Position.ToFlatBuffer(builder));
            RenderMessage.AddScaleX(builder, command.Width);
            RenderMessage.AddScaleY(builder, command.Height);
            RenderMessage.AddIsFilled(builder, command.Filled);
            messages.Add(RenderMessage.EndRenderMessage(builder));
        }
예제 #4
0
        private void DrawRect3D(Color color, Vector3 position, int width, int height, bool filled, bool centered)
        {
            var colorOffset = color.ToOffsetColor(Builder);

            RenderMessage.StartRenderMessage(Builder);
            RenderMessage.AddRenderType(Builder, centered ? RenderType.DrawCenteredRect3D : RenderType.DrawRect3D);
            RenderMessage.AddColor(Builder, colorOffset);
            RenderMessage.AddStart(Builder, position.ToOffsetVector(Builder));
            RenderMessage.AddScaleX(Builder, width);
            RenderMessage.AddScaleY(Builder, height);
            RenderMessage.AddIsFilled(Builder, filled);
            var finalOffset = RenderMessage.EndRenderMessage(Builder);

            _renderMessageOffsets.Add(finalOffset);
        }
예제 #5
0
        /// <summary>
        /// Draws a 2D rectangle in screen space.
        /// </summary>
        /// <param name="color">The color of the rectangle.</param>
        /// <param name="upperLeft">The upper left corner of the rectangle.</param>
        /// <param name="width">The width in pixels.</param>
        /// <param name="height">The height in pixels</param>
        /// <param name="filled">Flag indicating whether the rectangle should be filled in</param>
        public void DrawRectangle2D(Color color, Vector2 upperLeft, int width, int height, bool filled)
        {
            var colorOffset = color.ToOffsetColor(Builder);

            RenderMessage.StartRenderMessage(Builder);
            RenderMessage.AddRenderType(Builder, RenderType.DrawRect2D);
            RenderMessage.AddColor(Builder, colorOffset);
            RenderMessage.AddStart(Builder, upperLeft.ToOffsetVector(Builder));
            RenderMessage.AddScaleX(Builder, width);
            RenderMessage.AddScaleY(Builder, height);
            RenderMessage.AddIsFilled(Builder, filled);
            var finalOffset = RenderMessage.EndRenderMessage(Builder);

            _renderMessageOffsets.Add(finalOffset);
        }
예제 #6
0
        private void String3D(String3DCommand command, FlatBufferBuilder builder, List <Offset <RenderMessage> > messages)
        {
            //FlatBuffer doesn't like nesting "create" commands within each other so declare them early instead (vectors are immune for some reason)
            var color = command.Color.ToFlatBuffer(builder);
            var text  = builder.CreateString(command.Text);

            RenderMessage.StartRenderMessage(builder);
            RenderMessage.AddRenderType(builder, RenderType.DrawString3D);
            RenderMessage.AddColor(builder, color);
            RenderMessage.AddStart(builder, command.UpperLeft.ToFlatBuffer(builder));
            RenderMessage.AddScaleX(builder, command.ScaleX);
            RenderMessage.AddScaleY(builder, command.ScaleY);
            RenderMessage.AddText(builder, text);
            messages.Add(RenderMessage.EndRenderMessage(builder));
        }
예제 #7
0
        /// <summary>
        /// Draws text in 2D, but the upper-left corner is at a 3D-tracked position in world space.
        /// </summary>
        /// <param name="text">The text to draw.</param>
        /// <param name="color">The color of the string.</param>
        /// <param name="upperLeft">The location of the upper left corner of the text.</param>
        /// <param name="scaleX">The multiplier for the width of the text.</param>
        /// <param name="scaleY">The multiplier for the height of the text</param>
        public void DrawString3D(String text, Color color, Vector3 upperLeft, int scaleX, int scaleY)
        {
            var colorOffset = color.ToOffsetColor(Builder);
            var textOffset  = Builder.CreateString(text);

            RenderMessage.StartRenderMessage(Builder);
            RenderMessage.AddRenderType(Builder, RenderType.DrawString3D);
            RenderMessage.AddColor(Builder, colorOffset);
            RenderMessage.AddStart(Builder, upperLeft.ToOffsetVector(Builder));
            RenderMessage.AddScaleX(Builder, scaleX);
            RenderMessage.AddScaleY(Builder, scaleY);
            RenderMessage.AddText(Builder, textOffset);
            var finalOffset = RenderMessage.EndRenderMessage(Builder);

            _renderMessageOffsets.Add(finalOffset);
        }
예제 #8
0
        private void PolyLine3D(PolyLine3DCommand command, FlatBufferBuilder builder, List <Offset <RenderMessage> > messages)
        {
            //FlatBuffer doesn't like nesting "create" commands within each other so declare them early instead (vectors are immune for some reason)
            var color   = command.Color.ToFlatBuffer(builder);
            var vectors = command.Vectors.ToArray();

            for (int i = 0, l = command.Vectors.Count() - 1; i < l; i++)
            {
                RenderMessage.StartRenderMessage(builder);
                RenderMessage.AddRenderType(builder, RenderType.DrawLine3D);
                RenderMessage.AddColor(builder, color);
                RenderMessage.AddStart(builder, vectors[i].ToFlatBuffer(builder));
                RenderMessage.AddEnd(builder, vectors[i + 1].ToFlatBuffer(builder));
                messages.Add(RenderMessage.EndRenderMessage(builder));
            }
        }
예제 #9
0
        /// <summary>
        /// Draws a line joined by several points in world space.
        /// </summary>
        /// <param name="color">The color of the line.</param>
        /// <param name="vectors">The vectors of the line.</param>
        public void DrawPolyLine3D(Color color, Vector3[] vectors)
        {
            if (vectors.Length < 2)
            {
                throw new ArgumentException("DrawPolyLine3D: vectors array must contain at least 2 vectors!");
            }

            var colorOffset = color.ToOffsetColor(Builder);

            for (int i = 0; i < vectors.Length - 1; i++)
            {
                RenderMessage.StartRenderMessage(Builder);
                RenderMessage.AddRenderType(Builder, RenderType.DrawLine3D);
                RenderMessage.AddColor(Builder, colorOffset);
                RenderMessage.AddStart(Builder, vectors[i].ToOffsetVector(Builder));
                RenderMessage.AddEnd(Builder, vectors[i + 1].ToOffsetVector(Builder));
                var finalOffset = RenderMessage.EndRenderMessage(Builder);
                _renderMessageOffsets.Add(finalOffset);
            }
        }