void Update() { if (Application.IsPlaying(gameObject) == false) { Vector3[] thisVectorPoints = new Vector3 [_transformList.Length]; for (var t = 0; t < thisVectorPoints.Length; t++) { thisVectorPoints[t] = _transformList[t].position; } RenderLineHelper.DrawLinePoints(thisVectorPoints, 0.15f, _lineRender, true); } }
private void Update() { //Debug.Log("Рисование сектора"); RenderLineHelper.DrawSector(angle, distance / scaleRadius, 0.1f, lineCache); RenderLineHelper.DrawSector(angle, distance - (distance * 0.08f), 0.1f, lineCache); }