protected override sealed void Draw(GameTime gameTime) { try { Device.Clear(Color.Blue); //Quake.Update(); renderEngine.BeginRender(); GameDraw(gameTime); if (showFps) { FontMgr.DrawInScrnCoord("FPS = " + Fps.ToString(), new Vector2(30, 15), 0.5f, Color.White, 0f, GameFonts.Comic); } //TextEffect.Draw(); renderEngine.EndRender(); base.Draw(gameTime); } catch (Exception ex) { Log.Write(ex.Message); } }