public EndTile()
        {
            render = new RenderComponent("", "", "Level/signExit");
            var dimensions = render.GetDimensions();

            this.CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)dimensions.X, (int)dimensions.Y);
        }
        public Blok(Vector2 position)
        {
            render        = new RenderComponent("", "", "Level/grassCenter");
            this.Position = position;

            var dimensions = render.GetDimensions();

            this.CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)dimensions.X, (int)dimensions.Y);
        }
        public Player(IInputReader inputReader)
        {
            this.inputReader = inputReader;
            render           = new RenderComponent("playerWalk", "playerJump", "player", 30, 11);

            entityState = Enums.EntityState.idle;
            Health      = 1;
            canJump     = true;


            var dimensions = render.GetDimensions();

            this.CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)dimensions.X, (int)dimensions.Y);
            _colRect = CollisionRectangle;
        }
        public void UpdateRect()
        {
            var dimensions = render.GetDimensions();

            this.CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)dimensions.X, (int)dimensions.Y);
        }