internal void WriteUvW(Render.DeclarationTypes.IDeclType decl) { if (decl != null) { LowLevel.Math.real_quaternion v; decl.Denormalize(out v); WriteUvW(v); } }
internal void WriteUvW(Render.DeclarationTypes.IDeclType decl) { if (decl != null) { LowLevel.Math.real_quaternion v; decl.Denormalize(out v); WriteUvW(v); } }