/// <summary>
            /// Try to get skinned vertices. Skinned vertices are copied from GPU.
            /// </summary>
            /// <param name="manager"></param>
            /// <param name="array">Vertex positions will be copied into this array</param>
            /// <returns></returns>
            public int TryGetSkinnedVertices(IEffectsManager manager, Vector3[] array)
            {
                if (Geometry is BoneSkinnedMeshGeometry3D skGeometry)
                {
                    if (RenderCore is BoneSkinRenderCore skCore)
                    {
#if DX11_1
                        var proxy = new Render.DeviceContextProxy(manager.Device.ImmediateContext1, manager.Device);
#else
                        var proxy = new Render.DeviceContextProxy(manager.Device.ImmediateContext, manager.Device);
#endif
                        return(skCore.CopySkinnedToArray(proxy, array));
                    }
                }
                return(0);
            }
            /// <summary>
            /// Try to get skinned vertices. Skinned vertices are copied from GPU.
            /// </summary>
            /// <param name="manager"></param>
            /// <returns>New array with vertex positions</returns>
            public Vector3[] TryGetSkinnedVertices(IEffectsManager manager)
            {
                if (Geometry is BoneSkinnedMeshGeometry3D skGeometry)
                {
                    if (RenderCore is BoneSkinRenderCore skCore)
                    {
#if DX11_1
                        var proxy = new Render.DeviceContextProxy(manager.Device.ImmediateContext1, manager.Device);
#else
                        var proxy = new Render.DeviceContextProxy(manager.Device.ImmediateContext, manager.Device);
#endif
                        var array = new Vector3[skGeometry.Positions.Count];
                        if (skCore.CopySkinnedToArray(proxy, array) > 0)
                        {
                            return(array);
                        }
                    }
                }
                return(null);
            }