예제 #1
0
        internal int RemoveEntity(Entity entity)
        {
            if (entity.IsNeededUpdate)
            {
                RemoveEntityList.Add(entity);
            }

            return(FrameCount);
        }
예제 #2
0
        internal void Frame()
        {
            TaskManager.Frame();

            EntityList.AddRange(AddEntityList);
            RemoveEntityList.ForEach(e => EntityList.Remove(e));

            AddEntityList.Clear();
            RemoveEntityList.Clear();

            EntityList.ForEach(e => e.Frame());

            FrameCount++;
        }
예제 #3
0
        internal void Frame()
        {
            ShotModelProvider.Frame();
            TaskScheduler.Frame();

            AddEntityList.ForEach(e => EntityList.Add(e));
            RemoveEntityList.ForEach(e => EntityList.Remove(e));

            AddEntityList.Clear();
            RemoveEntityList.Clear();

            EntityList.ForEach(e => e.Frame());

            FrameCount++;
        }
예제 #4
0
        internal int RemoveEntity(Entity entity)
        {
            RemoveEntityList.Add(entity);

            return(FrameCount);
        }