예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     ConfigWarp = GameObject.Find("Conf").GetComponent <RememberWarp>();
     if (ConfigWarp.wasWarping)
     {
         warping = true;
         this.transform.position = ConfigWarp.wherewarp.where;
         warpdir = ConfigWarp.wherewarp.exitdirection;
         Invoke("warpvolver", 1f);
     }
     Application.targetFrameRate = 60;
 }
예제 #2
0
 public void OnTriggerEnter(Collider other)
 {
     if (!Mario.warping)
     {
         if (other.tag == "Character")
         {
             RememberWarp ConfigWarp = GameObject.Find("Conf").GetComponent <RememberWarp>();
             ConfigWarp.wherewarp  = warp;
             ConfigWarp.wasWarping = true;
             Mario.warping         = true;
             Mario.warpdir         = entracedirection;
             cameramov.Warp();
             Invoke("gotoscene", 3f);
         }
     }
 }