internal void MoveChunksFrom( NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping, EntityComponentStore *srcEntityComponentStore, ManagedComponentStore srcManagedComponentStore) { var moveChunksJob = new MoveAllChunksJob { srcEntityComponentStore = srcEntityComponentStore, dstEntityComponentStore = EntityComponentStore, entityRemapping = entityRemapping }.Schedule(); JobHandle.ScheduleBatchedJobs(); int chunkCount = 0; for (var i = 0; i < srcEntityComponentStore->m_Archetypes.Length; ++i) { var srcArchetype = srcEntityComponentStore->m_Archetypes.Ptr[i]; chunkCount += srcArchetype->Chunks.Count; } var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob); var remapArchetypes = new NativeArray <RemapArchetype>(srcEntityComponentStore->m_Archetypes.Length, Allocator.TempJob); var managedArrayChunks = new NativeList <IntPtr>(Allocator.Temp); int chunkIndex = 0; int archetypeIndex = 0; for (var i = 0; i < srcEntityComponentStore->m_Archetypes.Length; ++i) { var srcArchetype = srcEntityComponentStore->m_Archetypes.Ptr[i]; if (srcArchetype->Chunks.Count != 0) { var dstArchetype = EntityComponentStore->GetOrCreateArchetype(srcArchetype->Types, srcArchetype->TypesCount); remapArchetypes[archetypeIndex] = new RemapArchetype { srcArchetype = srcArchetype, dstArchetype = dstArchetype }; for (var j = 0; j < srcArchetype->Chunks.Count; ++j) { var srcChunk = srcArchetype->Chunks.p[j]; remapChunks[chunkIndex] = new RemapChunk { chunk = srcChunk, dstArchetype = dstArchetype }; chunkIndex++; } if (srcArchetype->NumManagedArrays > 0) { for (var j = 0; j < srcArchetype->Chunks.Count; ++j) { var chunk = srcArchetype->Chunks.p[j]; managedArrayChunks.Add((IntPtr)chunk); } } archetypeIndex++; EntityComponentStore->IncrementComponentTypeOrderVersion(dstArchetype); } } moveChunksJob.Complete(); var managedArrayDstIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); var managedArraySrcIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); EntityComponentStore->ReserveManagedObjectArrays(managedArrayDstIndices); var remapManaged = new RemapManagedArraysJob { chunks = managedArrayChunks, dstIndices = managedArrayDstIndices, srcIndices = managedArraySrcIndices, }.Schedule(managedArrayChunks.Length, 64); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker); k_ProfileMoveObjectComponents.Begin(); remapManaged.Complete(); m_ManagedComponentStore.MoveManagedObjectArrays(managedArraySrcIndices, managedArrayDstIndices, srcManagedComponentStore); k_ProfileMoveObjectComponents.End(); managedArrayDstIndices.Dispose(); managedArraySrcIndices.Dispose(); managedArrayChunks.Dispose(); k_ProfileMoveSharedComponents.Begin(); var remapShared = ManagedComponentStore.MoveAllSharedComponents(srcManagedComponentStore, Allocator.TempJob); k_ProfileMoveSharedComponents.End(); new ChunkPatchEntities { RemapChunks = remapChunks, EntityRemapping = entityRemapping, EntityComponentStore = EntityComponentStore }.Run(); var remapAllChunksJob = new RemapAllChunksJob { dstEntityComponentStore = EntityComponentStore, remapChunks = remapChunks, entityRemapping = entityRemapping }.Schedule(remapChunks.Length, 1); var remapArchetypesJob = new RemapArchetypesJob { remapArchetypes = remapArchetypes, remapShared = remapShared, dstEntityComponentStore = EntityComponentStore, chunkHeaderType = TypeManager.GetTypeIndex <ChunkHeader>() }.Schedule(archetypeIndex, 1, remapAllChunksJob); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); remapArchetypesJob.Complete(); remapShared.Dispose(); remapChunks.Dispose(); }
internal void MoveChunksFrom( NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping, EntityComponentStore *srcEntityComponentStore, ManagedComponentStore srcManagedComponentStore) { new MoveChunksJob { srcEntityComponentStore = srcEntityComponentStore, dstEntityComponentStore = EntityComponentStore, entityRemapping = entityRemapping, chunks = chunks }.Run(); var managedArrayChunks = new NativeList <IntPtr>(Allocator.Temp); int chunkCount = chunks.Length; var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob); for (int i = 0; i < chunkCount; ++i) { var chunk = chunks[i].m_Chunk; var archetype = chunk->Archetype; //TODO: this should not be done more than once for each archetype var dstArchetype = EntityComponentStore->GetOrCreateArchetype(archetype->Types, archetype->TypesCount); remapChunks[i] = new RemapChunk { chunk = chunk, dstArchetype = dstArchetype }; if (archetype->NumManagedArrays > 0) { managedArrayChunks.Add((IntPtr)chunk); } if (archetype->MetaChunkArchetype != null) { Entity srcEntity = chunk->metaChunkEntity; Entity dstEntity; EntityComponentStore->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1); var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity); var dstEntityInChunk = EntityComponentStore->GetEntityInChunk(dstEntity); ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1, srcEntityComponentStore->GlobalSystemVersion, EntityComponentStore->GlobalSystemVersion); EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity); srcEntityComponentStore->DestroyEntities(&srcEntity, 1); } } var managedArrayDstIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); var managedArraySrcIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); EntityComponentStore->ReserveManagedObjectArrays(managedArrayDstIndices); var remapManaged = new RemapManagedArraysJob { chunks = managedArrayChunks, dstIndices = managedArrayDstIndices, srcIndices = managedArraySrcIndices, }.Schedule(managedArrayChunks.Length, 64); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker); k_ProfileMoveObjectComponents.Begin(); remapManaged.Complete(); m_ManagedComponentStore.MoveManagedObjectArrays(managedArraySrcIndices, managedArrayDstIndices, srcManagedComponentStore); k_ProfileMoveObjectComponents.End(); managedArrayDstIndices.Dispose(); managedArraySrcIndices.Dispose(); managedArrayChunks.Dispose(); k_ProfileMoveSharedComponents.Begin(); var remapShared = ManagedComponentStore.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob); k_ProfileMoveSharedComponents.End(); new ChunkPatchEntities { RemapChunks = remapChunks, EntityRemapping = entityRemapping, EntityComponentStore = EntityComponentStore }.Run(); var remapChunksJob = new RemapChunksJob { dstEntityComponentStore = EntityComponentStore, remapChunks = remapChunks, entityRemapping = entityRemapping }.Schedule(remapChunks.Length, 1); var moveChunksBetweenArchetypeJob = new MoveChunksBetweenArchetypeJob { remapChunks = remapChunks, remapShared = remapShared, globalSystemVersion = EntityComponentStore->GlobalSystemVersion }.Schedule(remapChunksJob); moveChunksBetweenArchetypeJob.Complete(); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); remapShared.Dispose(); remapChunks.Dispose(); }