internal void MoveChunksFromFiltered( NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping, EntityComponentStore *srcEntityComponentStore, ManagedComponentStore srcManagedComponentStore) { var access = GetCheckedEntityDataAccess(); var ecs = access->EntityComponentStore; var mcs = access->ManagedComponentStore; new MoveChunksJob { srcEntityComponentStore = srcEntityComponentStore, dstEntityComponentStore = ecs, entityRemapping = entityRemapping, chunks = chunks }.Run(); int chunkCount = chunks.Length; var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob); Archetype *previousSrcArchetypee = null; Archetype *dstArchetype = null; int managedComponentCount = 0; NativeList <IntPtr> managedChunks = new NativeList <IntPtr>(0, Allocator.TempJob); for (int i = 0; i < chunkCount; ++i) { var chunk = chunks[i].m_Chunk; var archetype = chunk->Archetype; // Move Chunk World. ChangeVersion:Yes OrderVersion:Yes if (previousSrcArchetypee != archetype) { dstArchetype = ecs->GetOrCreateArchetype(archetype->Types, archetype->TypesCount); } remapChunks[i] = new RemapChunk { chunk = chunk, dstArchetype = dstArchetype }; if (dstArchetype->NumManagedComponents > 0) { managedComponentCount += chunk->Count * dstArchetype->NumManagedComponents; managedChunks.Add((IntPtr)chunk); } if (archetype->MetaChunkArchetype != null) { Entity srcEntity = chunk->metaChunkEntity; Entity dstEntity; ecs->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1); var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity); var dstEntityInChunk = ecs->GetEntityInChunk(dstEntity); ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1, srcEntityComponentStore->GlobalSystemVersion, ecs->GlobalSystemVersion); EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity); srcEntityComponentStore->DestroyEntities(&srcEntity, 1); } } NativeArray <int> srcManagedIndices = default; NativeArray <int> dstManagedIndices = default; int nonNullManagedComponentCount = 0; if (managedComponentCount > 0) { srcManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob); dstManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob); new GatherManagedComponentIndicesInChunkJob() { SrcEntityComponentStore = srcEntityComponentStore, DstEntityComponentStore = ecs, SrcManagedIndices = srcManagedIndices, DstManagedIndices = dstManagedIndices, Chunks = managedChunks, NonNullCount = &nonNullManagedComponentCount }.Run(); } mcs.Playback(ref ecs->ManagedChangesTracker); srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker); k_ProfileMoveSharedComponents.Begin(); var remapShared = mcs.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob); k_ProfileMoveSharedComponents.End(); if (managedComponentCount > 0) { k_ProfileMoveManagedComponents.Begin(); mcs.MoveManagedComponentsFromDifferentWorld(srcManagedIndices, dstManagedIndices, nonNullManagedComponentCount, srcManagedComponentStore); srcEntityComponentStore->m_ManagedComponentFreeIndex.Add(srcManagedIndices.GetUnsafeReadOnlyPtr(), sizeof(int) * srcManagedIndices.Length); k_ProfileMoveManagedComponents.End(); } new ChunkPatchEntities { RemapChunks = remapChunks, EntityRemapping = entityRemapping, EntityComponentStore = ecs }.Run(); var remapChunksJob = new RemapChunksFilteredJob { dstEntityComponentStore = ecs, remapChunks = remapChunks, entityRemapping = entityRemapping, chunkHeaderType = TypeManager.GetTypeIndex <ChunkHeader>() }.Schedule(remapChunks.Length, 1); var moveChunksBetweenArchetypeJob = new MoveFilteredChunksBetweenArchetypexJob { RemapChunks = remapChunks, RemapShared = remapShared, GlobalSystemVersion = ecs->GlobalSystemVersion }.Schedule(remapChunksJob); moveChunksBetweenArchetypeJob.Complete(); mcs.Playback(ref ecs->ManagedChangesTracker); if (managedComponentCount > 0) { srcManagedIndices.Dispose(); dstManagedIndices.Dispose(); } managedChunks.Dispose(); remapShared.Dispose(); remapChunks.Dispose(); }
internal void MoveChunksFromFiltered( NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping, EntityComponentStore *srcEntityComponentStore, ManagedComponentStore srcManagedComponentStore) { new MoveChunksJob { srcEntityComponentStore = srcEntityComponentStore, dstEntityComponentStore = EntityComponentStore, entityRemapping = entityRemapping, chunks = chunks }.Run(); var managedArrayChunks = new NativeList <IntPtr>(Allocator.Temp); int chunkCount = chunks.Length; var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob); Archetype *previousSrcArchetypee = null; Archetype *dstArchetype = null; for (int i = 0; i < chunkCount; ++i) { var chunk = chunks[i].m_Chunk; var archetype = chunk->Archetype; if (previousSrcArchetypee != archetype) { dstArchetype = EntityComponentStore->GetOrCreateArchetype(archetype->Types, archetype->TypesCount); EntityComponentStore->IncrementComponentTypeOrderVersion(dstArchetype); } remapChunks[i] = new RemapChunk { chunk = chunk, dstArchetype = dstArchetype }; if (archetype->NumManagedArrays > 0) { managedArrayChunks.Add((IntPtr)chunk); } if (archetype->MetaChunkArchetype != null) { Entity srcEntity = chunk->metaChunkEntity; Entity dstEntity; EntityComponentStore->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1); var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity); var dstEntityInChunk = EntityComponentStore->GetEntityInChunk(dstEntity); ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1, srcEntityComponentStore->GlobalSystemVersion, EntityComponentStore->GlobalSystemVersion); EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity); srcEntityComponentStore->DestroyEntities(&srcEntity, 1); } } var managedArrayDstIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); var managedArraySrcIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob); EntityComponentStore->ReserveManagedObjectArrays(managedArrayDstIndices); var remapManaged = new RemapManagedArraysJob { chunks = managedArrayChunks, dstIndices = managedArrayDstIndices, srcIndices = managedArraySrcIndices, }.Schedule(managedArrayChunks.Length, 64); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker); k_ProfileMoveObjectComponents.Begin(); remapManaged.Complete(); m_ManagedComponentStore.MoveManagedObjectArrays(managedArraySrcIndices, managedArrayDstIndices, srcManagedComponentStore); k_ProfileMoveObjectComponents.End(); managedArrayDstIndices.Dispose(); managedArraySrcIndices.Dispose(); managedArrayChunks.Dispose(); k_ProfileMoveSharedComponents.Begin(); var remapShared = ManagedComponentStore.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob); k_ProfileMoveSharedComponents.End(); new ChunkPatchEntities { RemapChunks = remapChunks, EntityRemapping = entityRemapping, EntityComponentStore = EntityComponentStore }.Run(); var remapChunksJob = new RemapChunksFilteredJob { dstEntityComponentStore = EntityComponentStore, remapChunks = remapChunks, entityRemapping = entityRemapping }.Schedule(remapChunks.Length, 1); var moveChunksBetweenArchetypeJob = new MoveFilteredChunksBetweenArchetypexJob { remapChunks = remapChunks, remapShared = remapShared, globalSystemVersion = EntityComponentStore->GlobalSystemVersion }.Schedule(remapChunksJob); moveChunksBetweenArchetypeJob.Complete(); ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker); remapShared.Dispose(); remapChunks.Dispose(); }