void OnPlayerDied(Player p) { if (!Remaining.Remove(p) || !RoundInProgress) { return; } Player[] players = Remaining.Items; switch (players.Length) { case 1: Map.Message(players[0].ColoredName + " %Sis the winner!"); EndRound(players[0]); break; case 2: Map.Message("Only 2 Players left:"); Map.Message(players[0].ColoredName + " %Sand " + players[1].ColoredName); break; default: Map.Message(players.Length + " players left!"); break; } UpdateAllStatus2(); }
protected override bool Receive(object message) => message.Match() .With <ReadResult>(x => { if (_result != null && x.Envelope != null) { _result = _result.Merge(x.Envelope.Data); } else if (_result == null && x.Envelope != null) { _result = x.Envelope; } else if (_result != null && x.Envelope == null) { _result = _result; } else { _result = null; } Remaining = Remaining.Remove(Sender.Path.Address); if (Remaining.Count == DoneWhenRemainingSize) { Reply(true); } }) .With <SendToSecondary>(x => { foreach (var n in PrimaryAndSecondaryNodes.Value.Item2) { Replica(n).Tell(_read); } }) .With <ReceiveTimeout>(_ => Reply(false)) .WasHandled;
public void EndRound(Player winner) { squaresLeft.Clear(); RoundInProgress = false; Remaining.Clear(); squaresLeft.Clear(); UpdateAllStatus(); if (FreezeMode) { UpdateAllMotd(); } if (winner != null) { winner.Message("Congratulations, you won this round of countdown!"); PlayerActions.Respawn(winner); } else { Player[] players = Players.Items; foreach (Player pl in players) { PlayerActions.Respawn(pl); } } }
IEnumerator Start() { foreach (var go in duplicateMe) { go.GetComponent <MeshRenderer>().enabled = false; go.GetComponent <Collider>().enabled = false; } /* wait until we hit the finalbigcell once */ float initial_energy = finalHexCell.energy; while (initial_energy == finalHexCell.energy) { yield return(null); } SetIgnoreHits(true); /* Spawn coroutines that handle the regular HexCells appearing */ Ball.speed_limit += 0.01f; /* will increase further in PongPadBuilder.KilledOneCell */ foreach (var go in duplicateMe) { var rem = new Remaining { remaining = numberOfDuplicates, lives = new List <Rigidbody>() }; StartCoroutine(DuplicateMe(go, rem)); StartCoroutine(DisposeMe(go, rem)); } }
public Analysize(Remaining remaining, IStrategy st) { ema = new EMA(); bands = st.Base > 1 && st.Sigma > 0 && st.Percent > 0 && st.Max > 0 ? true : false; days = st.ShortDayPeriod > 1 && st.LongDayPeriod > 2 ? true : false; count = st.Quantity + 1; Headway = st.Time; if (bands) { over = new BollingerBands(st.Sigma * 0.1, st.Base, st.Percent, st.Max); baseTick = new List <double>(2097152); } if (days) { shortDay = new List <double>(512); longDay = new List <double>(512); } shortTick = new List <double>(2097152); longTick = new List <double>(2097152); Send += Analysis; this.st = st; info = new Information(st); this.remaining = remaining; GetChart(); info.Log(); }
protected override bool Receive(object message) => message.Match() .With <ReadResult>(x => { if (x.Envelope != null) { _result = _result?.Merge(x.Envelope) ?? x.Envelope; } Remaining = Remaining.Remove(Sender.Path.Address); var done = DoneWhenRemainingSize; Log.Debug("read acks remaining: {0}, done when: {1}, current state: {2}", Remaining.Count, done, _result); if (Remaining.Count == done) { Reply(true); } }) .With <SendToSecondary>(x => { foreach (var n in SecondaryNodes) { Replica(n).Tell(_read); } }) .With <ReceiveTimeout>(_ => Reply(false)) .WasHandled;
protected override bool Receive(object message) => message.Match() .With <WriteAck>(x => { Remaining = Remaining.Remove(SenderAddress); if (IsDone) { Reply(isTimeout: false); } }) .With <WriteNack>(x => { _gotNackFrom = _gotNackFrom.Add(SenderAddress); if (IsDone) { Reply(isTimeout: false); } }) .With <DeltaNack>(_ => { // ok, will be retried with full state }) .With <UpdateSuccess>(x => { _gotLocalStoreReply = true; if (IsDone) { Reply(isTimeout: false); } }) .With <StoreFailure>(x => { _gotLocalStoreReply = true; _gotNackFrom = _gotNackFrom.Remove(_selfUniqueAddress.Address); if (IsDone) { Reply(isTimeout: false); } }) .With <SendToSecondary>(x => { // Deltas must be applied in order and we can't keep track of ordering of // simultaneous updates so there is a chance that the delta could not be applied. // Try again with the full state to the primary nodes that have not acked. if (_delta != null) { foreach (var address in PrimaryNodes.Intersect(Remaining)) { Replica(address).Tell(_write); } } foreach (var n in SecondaryNodes) { Replica(n).Tell(_write); } }) .With <ReceiveTimeout>(x => Reply(isTimeout: true)) .WasHandled;
/// <summary> /// Returns true if InventoryOrderStatistic instances are equal /// </summary> /// <param name="other">Instance of InventoryOrderStatistic to be compared</param> /// <returns>Boolean</returns> public bool Equals(InventoryOrderStatistic other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Id == other.Id || Id != null && Id.Equals(other.Id) ) && ( Total == other.Total || Total != null && Total.Equals(other.Total) ) && ( Default == other.Default || Default != null && Default.Equals(other.Default) ) && ( Missed == other.Missed || Missed != null && Missed.Equals(other.Missed) ) && ( Broken == other.Broken || Broken != null && Broken.Equals(other.Broken) ) && ( Active == other.Active || Active != null && Active.Equals(other.Active) ) && ( Remaining == other.Remaining || Remaining != null && Remaining.Equals(other.Remaining) ) && ( Research == other.Research || Research != null && Research.Equals(other.Research) ) && ( Transferred == other.Transferred || Transferred != null && Transferred.Equals(other.Transferred) )); }
void HandlePlayerSpawning(Player p, ref Position pos, ref byte yaw, ref byte pitch, bool respawning) { if (!respawning || !Remaining.Contains(p)) { return; } Map.Message(p.ColoredName + " &Sis out of countdown!"); OnPlayerDied(p); }
public override int GetHashCode() { return(HashCodeHelper.GetHashCode( Limited.GetHashCode(), MaxLimit.GetHashCode(), Remaining.GetHashCode(), ResetAfter.GetHashCode(), RetryAfter.GetHashCode())); }
private void StartBackTesting(IStrategySetting set) { button.Text = string.Concat("Estimated Back Testing Time is ", pro.Rate(Estimate.Count, count).ToString("N0"), " Minutes."); button.ForeColor = Color.Maroon; checkBox.ForeColor = Color.DarkRed; checkBox.Text = "BackTesting"; new Transmit(asset.Account, set.Capital); string path = Path.Combine(Application.StartupPath, @"..\Log\", DateTime.Now.Hour > 23 || DateTime.Now.Hour < 9 ? DateTime.Now.AddDays(-1).ToString("yyMMdd") : DateTime.Now.ToString("yyMMdd")); InterLink = false; List <Specify> list = new List <Specify>(131072); foreach (string str in Estimate) { string[] temp = str.Split('^'); list.Add(new Specify { ShortTickPeriod = int.Parse(temp[0]), ShortDayPeriod = int.Parse(temp[1]), LongTickPeriod = int.Parse(temp[2]), LongDayPeriod = int.Parse(temp[3]), Reaction = int.Parse(temp[4]), Hedge = int.Parse(temp[5]), Base = int.Parse(temp[6]), Sigma = int.Parse(temp[7]), Percent = int.Parse(temp[8]), Max = int.Parse(temp[9]), Quantity = int.Parse(temp[10]), Time = int.Parse(temp[11]), Repository = options.Repository, BasicAssets = set.Capital, PathLog = path, Strategy = str }); } EstimateCount = Estimate.Count; Estimate = null; GC.Collect(); Count = Process.GetCurrentProcess().Threads.Count; new Task(() => { Remaining remaining = new Remaining(); Parallel.ForEach(list, new ParallelOptions { MaxDegreeOfParallelism = (int)(Environment.ProcessorCount * 1.5) }, new Action <Specify>((analysis) => { new Analysize(remaining, analysis); pro.ProgressBarValue++; })); list = null; button.ForeColor = Color.Yellow; SetMarketTick(GC.GetTotalMemory(true)); }).Start(); }
public void Add(Item item) { // Dupe-check list bool stacked = item.StackCount > 1 || _cache.StackableRecords.Contains(item.BaseRecord) || _cache.SpecialRecords.Contains(item.BaseRecord); // Special "single seed" items. if (stacked) { Stacked.Add(item); All.Add(item); return; } // TODO: Detect slith rings etc // We don't have this record at all, unknown to IA. Probably need to parse DB. bool unknownItem = !_cache.AllRecords.Contains(item.BaseRecord); if (unknownItem) { if (item.BaseRecord.StartsWith("records/storyelements/rewards/")) { Quest.Add(item); } else { Unknown.Add(item); } All.Add(item); return; } // We already have this item.. if (All.Any(m => m.Equals(item))) { Duplicates.Add(item); All.Add(item); return; } // We already have this item.. if (_playerItemDao.Exists(TransferStashService.Map(item, null, false))) { Duplicates.Add(item); All.Add(item); return; } Remaining.Add(item); All.Add(item); }
/* Decrease Remaining, Update Button, and Close with Yes Result on 0. */ private void TmrConfirm_Tick(object sender, EventArgs e) { Remaining--; btnYes.Text = Remaining.ToString(); if (Remaining == 0) { DialogResult = DialogResult.Yes; Close(); } }
internal void UpdateRemaining(double remaining) { Remaining.UT = remaining; //Do we need to update strings? if (Math.Floor(remaining) != _lastRemainingUTStringUpdate) { _remainingTimeStamp3 = Remaining.ToStringStandard(KerbalAlarmClock.settings.TimeSpanFormat, 3); _lastRemainingUTStringUpdate = Math.Floor(remaining); } }
private Receive WaitRepairAck(DataEnvelope envelope) => msg => msg.Match() .With <ReadRepairAck>(x => { var reply = envelope.Data is DeletedData ? (object)new DataDeleted(_key, null) : new GetSuccess(_key, _req, envelope.Data); _replyTo.Tell(reply, Context.Parent); Context.Stop(Self); }) .With <ReadResult>(x => Remaining = Remaining.Remove(Sender.Path.Address)) .With <SendToSecondary>(_ => { }) .With <ReceiveTimeout>(_ => { }) .WasHandled;
/// <summary> /// Returns a string that represents the current object. /// </summary> /// <returns> /// A string that represents the current object. /// </returns> public override string ToString() { return($"OrderId: {OrderId.ToStringInvariant()}, " + $"Status: {Status}, " + $"Filled: {Filled.ToStringInvariant()}, " + $"Remaining: {Remaining.ToStringInvariant()}, " + $"AverageFillPrice: {AverageFillPrice.ToStringInvariant()}, " + $"PermId: {PermId.ToStringInvariant()}, " + $"ParentId: {ParentId.ToStringInvariant()}, " + $"LastFillPrice: {LastFillPrice.ToStringInvariant()}, " + $"ClientId: {ClientId.ToStringInvariant()}, " + $"WhyHeld: {WhyHeld}"); }
void BeginRound() { if (Interval == 0) { SetSpeed("normal"); } string modeSuffix = FreezeMode ? " in freeze mode" : ""; Map.Message("Starting " + SpeedType + " speed Countdown" + modeSuffix); if (FreezeMode) { Map.Message("You have 20 seconds to stand on a square"); Map.Message("You won't be able to move from that square once the game starts!"); DoCountdown("&b{0} &Sseconds left", 20, 20); } else { Map.Message("You have 5 seconds before squares start disappearing"); DoCountdown("&b{0} &Sseconds left", 5, 5); } if (!Running) { return; } Map.Message("GO!!!!!!!"); Player[] players = Players.Items; Remaining.Clear(); foreach (Player pl in players) { Remaining.Add(pl); } if (!Running || !FreezeMode) { return; } Map.Message("&bPlayers Frozen"); foreach (Player pl in players) { Position pos = pl.Pos; pl.Extras["MCG_CD_X"] = pos.X; pl.Extras["MCG_CD_Z"] = pos.Z; } RemoveAllSquareBorders(); }
public override int GetHashCode() { unchecked { var hashCode = (WorkCell != null ? WorkCell.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (WorkUnit != null ? WorkUnit.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Actual.GetHashCode(); hashCode = (hashCode * 397) ^ Remaining.GetHashCode(); hashCode = (hashCode * 397) ^ Set.GetHashCode(); hashCode = (hashCode * 397) ^ OverflowRemaining.GetHashCode(); hashCode = (hashCode * 397) ^ OverflowSet.GetHashCode(); hashCode = (hashCode * 397) ^ (RuleName != null ? RuleName.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (RuleType != null ? RuleType.GetHashCode() : 0); return(hashCode); } }
/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; // Suitable nullity checks etc, of course :) if (Id != null) { hashCode = hashCode * 59 + Id.GetHashCode(); } if (Total != null) { hashCode = hashCode * 59 + Total.GetHashCode(); } if (Default != null) { hashCode = hashCode * 59 + Default.GetHashCode(); } if (Missed != null) { hashCode = hashCode * 59 + Missed.GetHashCode(); } if (Broken != null) { hashCode = hashCode * 59 + Broken.GetHashCode(); } if (Active != null) { hashCode = hashCode * 59 + Active.GetHashCode(); } if (Remaining != null) { hashCode = hashCode * 59 + Remaining.GetHashCode(); } if (Research != null) { hashCode = hashCode * 59 + Research.GetHashCode(); } if (Transferred != null) { hashCode = hashCode * 59 + Transferred.GetHashCode(); } return(hashCode); } }
protected override bool Receive(object message) => message.Match() .With <WriteAck>(x => { Remaining = Remaining.Remove(SenderAddress); if (Remaining.Count == DoneWhenRemainingSize) { Reply(true); } }) .With <SendToSecondary>(x => { foreach (var n in PrimaryAndSecondaryNodes.Value.Item2) { Replica(n).Tell(_write); } }) .With <ReceiveTimeout>(x => Reply(false)) .WasHandled;
protected override bool Receive(object message) => message.Match() .With <WriteAck>(x => { Remaining = Remaining.Remove(SenderAddress); if (IsDone) { Reply(isTimeout: false); } }) .With <WriteNack>(x => { _gotNackFrom = _gotNackFrom.Remove(SenderAddress); if (IsDone) { Reply(isTimeout: false); } }) .With <UpdateSuccess>(x => { _gotLocalStoreReply = true; if (IsDone) { Reply(isTimeout: false); } }) .With <StoreFailure>(x => { _gotLocalStoreReply = true; _gotNackFrom = _gotNackFrom.Remove(Cluster.Cluster.Get(Context.System).SelfAddress); if (IsDone) { Reply(isTimeout: false); } }) .With <SendToSecondary>(x => { foreach (var n in SecondaryNodes) { Replica(n).Tell(_write); } }) .With <ReceiveTimeout>(x => Reply(isTimeout: true)) .WasHandled;
protected void Page_Load(object sender, EventArgs e) { SqlCommand cmd = new SqlCommand("select AccountMaster.MemberID ,tblmembermaster.UserName,Sum(case when dateoftransaction>=getdate()then isnull(Credit,0) else 0 end) as Remaining, Sum(case when dateoftransaction<getdate()then isnull(Credit,0) else 0 end) as Paid,Sum(Credit) as Total from AccountMaster Inner Join tblMemberMaster on AccountMaster.MemberID=tblMemberMaster.UserCode WHERE TxnType=3 Group by AccountMaster.MemberID,tblmembermaster.UserName", con); SqlDataAdapter da = new SqlDataAdapter(cmd); using (DataTable dt = new DataTable()) { da.Fill(dt); GridView1.DataSource = dt; GridView1.DataBind(); total = dt.AsEnumerable().Sum(row => row.Field <decimal>("Total")); Paid = dt.AsEnumerable().Sum(row => row.Field <decimal>("Paid")); Remaining = dt.AsEnumerable().Sum(row => row.Field <decimal>("Remaining")); GridView1.FooterRow.Cells[2].Text = "Total"; GridView1.FooterRow.Cells[3].Text = total.ToString(); GridView1.FooterRow.Cells[4].Text = Paid.ToString(); GridView1.FooterRow.Cells[5].Text = Remaining.ToString(); } }
IEnumerator DuplicateMe(GameObject prefab, Remaining rem) { Vector3 center = prefab.transform.position; while (true) { yield return(new WaitForSeconds(Random.Range(0.5f, 0.8f))); if (rem.remaining <= 0) { continue; } Rigidbody rb = DuplicateHexCell(prefab); rb.useGravity = false; rb.isKinematic = true; Vector3 pos1 = rb.position; float y_limit = pos1.y + 0.255f; rem.remaining -= 1; rem.lives.Add(rb); while (pos1.y < y_limit) { yield return(new WaitForFixedUpdate()); if (rb == null) /* destroyed already */ { break; } pos1 += Vector3.up * (0.35f * Time.fixedDeltaTime); rb.MovePosition(pos1); } if (rb != null) { rb.useGravity = true; rb.isKinematic = false; } } }
public Analysize(Remaining remaining, IStrategy st) { ema = new EMA(); days = st.ShortDayPeriod > 1 && st.LongDayPeriod > 2 ? true : false; count = st.Quantity + 1; Headway = st.Time; if (days) { shortDay = new List <double>(512); longDay = new List <double>(512); } shortTick = new List <double>(2097152); longTick = new List <double>(2097152); Send += Analysis; this.st = st; info = new Information(st); this.remaining = remaining; GetChart(); info.Log(); }
/// <summary> /// Saves the door definition /// </summary> /// <param name="writer">XML writer handle</param> /// <returns></returns> public override bool Save(XmlWriter writer) { if (writer == null) { return(false); } writer.WriteStartElement(Tag); writer.WriteAttributeString("color", MessageColor.ToArgb().ToString()); writer.WriteAttributeString("mustface", MustFace.ToString()); writer.WriteAttributeString("direction", Direction.ToString()); writer.WriteAttributeString("remaining", Remaining.ToString()); writer.WriteAttributeString("soundname", SoundName); writer.WriteAttributeString("loopsound", LoopSound.ToString()); writer.WriteAttributeString("displayborder", DisplayBorder.ToString()); writer.WriteAttributeString("intelligence", Intelligence.ToString()); writer.WriteAttributeString("message", Message); writer.WriteAttributeString("picturename", PictureName); // writer.WriteStartElement("text"); writer.WriteString(Text); writer.WriteEndElement(); foreach (ScriptChoice choice in Choices) { choice.Save(writer); } base.Save(writer); writer.WriteEndElement(); return(true); }
public override void GetProperties(ObjectPropertyList list) { if (Expires > DateTime.UtcNow) { if (DisplaySeconds) { list.Add(1072517, Remaining.ToString()); // Lifespan: ~1_val~ seconds } else { TimeSpan t = Expires - DateTime.UtcNow; int weeks = t.Days / 7; int days = t.Days; int hours = t.Hours; int minutes = t.Minutes; if (weeks > 1) { list.Add(1153092, (t.Days / 7).ToString()); // Lifespan: ~1_val~ weeks } else if (days > 1) { list.Add(1153091, t.Days.ToString()); // Lifespan: ~1_val~ days } else if (hours > 1) { list.Add(1153090, t.Hours.ToString()); // Lifespan: ~1_val~ hours } else if (minutes > 1) { list.Add(1153089, t.Minutes.ToString()); // Lifespan: ~1_val~ minutes } else { list.Add(1072517, t.Seconds.ToString()); // Lifespan: ~1_val~ seconds } } } }
void HandlePlayerMove(Player p, Position next, byte yaw, byte pitch) { if (!RoundInProgress || !FreezeMode) { return; } if (!Remaining.Contains(p)) { return; } int freezeX = p.Extras.GetInt("MCG_CD_X"); int freezeZ = p.Extras.GetInt("MCG_CD_Z"); if (next.X != freezeX || next.Z != freezeZ) { next.X = freezeX; next.Z = freezeZ; p.SendPos(Entities.SelfID, next, new Orientation(yaw, pitch)); } p.Pos = next; p.SetYawPitch(yaw, pitch); p.cancelmove = true; }
IEnumerator DisposeMe(GameObject prefab, Remaining rem) { Vector3 center = prefab.transform.position; center.y += 0.25f; while (rem.remaining + rem.lives.Count > 0) { int i = 0; while (i < rem.lives.Count) /* rem.lives.Count can change */ { var rb = rem.lives[i]; if (rb == null) { rem.lives[i] = rem.lives[rem.lives.Count - 1]; rem.lives.RemoveAt(rem.lives.Count - 1); continue; } i++; if (rb.IsSleeping() && rb.position.y < 0.35f && Vector3.Distance(rb.position, center) > 0.1f) { rb.useGravity = false; rb.isKinematic = true; const float y_limit = -0.1f; Vector3 pos1 = rb.position; while (pos1.y > y_limit) { yield return(new WaitForFixedUpdate()); if (rb == null) /* destroyed already */ { break; } pos1 -= Vector3.up * (0.35f * Time.fixedDeltaTime); rb.MovePosition(pos1); } if (rb != null) { Destroy((GameObject)rb.gameObject); rem.remaining += 1; } } else { yield return(null); } } yield return(null); } Destroy((GameObject)prefab); complete += 1; if (complete == 3) { SetIgnoreHits(false); } }
public bool PeekWord(string word) { return(Start + word.Length <= Remaining.Length && Remaining.ToString(Start, word.Length) == word); }
protected override bool Receive(object message) { switch (message) { case WriteAck _: Remaining = Remaining.Remove(SenderAddress); if (IsDone) { Reply(isTimeout: false); } return(true); case WriteNack _: _gotNackFrom = _gotNackFrom.Add(SenderAddress); if (IsDone) { Reply(isTimeout: false); } return(true); case DeltaNack _: Sender.Tell(_write); return(true); case UpdateSuccess _: _gotLocalStoreReply = true; if (IsDone) { Reply(isTimeout: false); } return(true); case StoreFailure _: _gotLocalStoreReply = true; _gotNackFrom = _gotNackFrom.Add(_selfUniqueAddress.Address); if (IsDone) { Reply(isTimeout: false); } return(true); case SendToSecondary _: if (_delta != null) { // Deltas must be applied in order and we can't keep track of ordering of // simultaneous updates so there is a chance that the delta could not be applied. // Try again with the full state to the primary nodes that have not acked. foreach (var address in PrimaryNodes) { if (Remaining.Contains(address)) { Replica(address).Tell(_write); } } } foreach (var n in SecondaryNodes) { Replica(n).Tell(_write); } return(true); case ReceiveTimeout _: Reply(isTimeout: true); return(true); } return(false); }