public ClientManager(NetClient client) { m_client = client; m_responseListener = new ReliableEventResponseListener(ReleaseReliable); Network.AddListener(m_responseListener); }
public ServerManager(NetServer server) { m_server = server; World = new World(); World.Init(); m_server.OnDisconnect += OnDisconnect; updateThread = new Thread(TimelyCheck); updateThread.Start(); m_responseListener = new ReliableEventResponseListener((int i) => { TryReleaseReliable(i); }); Network.AddListener(m_responseListener); }