void Regulus.Project.GameProject1.Data.IJumpMap.Ready() { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IJumpMap).GetMethod("Ready"); _CallMethodEvent(info, new object[] {}, returnValue); }
void Regulus.Project.GameProject1.Data.INormalSkill.Explore(System.Guid _1) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.INormalSkill).GetMethod("Explore"); _CallMethodEvent(info, new object[] { _1 }, returnValue); }
void Regulus.Project.GameProject1.Data.INormalSkill.Make() { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.INormalSkill).GetMethod("Make"); _CallMethodEvent(info, new object[] {}, returnValue); }
void Regulus.Project.GameProject1.Data.IVisible.QueryStatus() { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IVisible).GetMethod("QueryStatus"); _CallMethodEvent(info, new object[] {}, returnValue); }
void Regulus.Project.GameProject1.Data.IEmotion.Talk(System.String _1) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IEmotion).GetMethod("Talk"); _CallMethodEvent(info, new object[] { _1 }, returnValue); }
void Regulus.Project.GameProject1.Data.IInventoryController.Unequip(System.Guid _1) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IInventoryController).GetMethod("Unequip"); _CallMethodEvent(info, new object[] { _1 }, returnValue); }
void Regulus.Project.GameProject1.Data.IGameRecorder.Save(Regulus.Project.GameProject1.Data.GamePlayerRecord _1) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IGameRecorder).GetMethod("Save"); _CallMethodEvent(info, new object[] { _1 }, returnValue); }
void Regulus.Project.GameProject1.Data.IMakeSkill.QueryFormula() { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IMakeSkill).GetMethod("QueryFormula"); _CallMethodEvent(info, new object[] {}, returnValue); }
void Regulus.Project.GameProject1.Data.IInventoryController.Refresh() { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IInventoryController).GetMethod("Refresh"); _CallMethodEvent(info, new object[] {}, returnValue); }
void Regulus.Project.GameProject1.Data.ICastSkill.Cast(Regulus.Project.GameProject1.Data.ACTOR_STATUS_TYPE _1) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.ICastSkill).GetMethod("Cast"); _CallMethodEvent(info, new object[] { _1 }, returnValue); }
void Regulus.Project.GameProject1.Data.IMakeSkill.Create(System.String _1, System.Int32[] _2) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IMakeSkill).GetMethod("Create"); _CallMethodEvent(info, new object[] { _1, _2 }, returnValue); }
void Regulus.Project.GameProject1.Data.IBattleSkill.Disarm() { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IBattleSkill).GetMethod("Disarm"); _CallMethodEvent(info, new object[] {}, returnValue); }
void Regulus.Project.GameProject1.Data.IMoveController.StopTrun() { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IMoveController).GetMethod("StopTrun"); _CallMethodEvent(info, new object[] {}, returnValue); }
void Regulus.Project.GameProject1.Data.IDevelopActor.SetRealm(System.String _1) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IDevelopActor).GetMethod("SetRealm"); _CallMethodEvent(info, new object[] { _1 }, returnValue); }
void Regulus.Project.GameProject1.Data.IDevelopActor.SetPosition(System.Single _1, System.Single _2) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IDevelopActor).GetMethod("SetPosition"); _CallMethodEvent(info, new object[] { _1, _2 }, returnValue); }
void Regulus.Project.GameProject1.Data.IDevelopActor.CreateItem(System.String _1, System.Int32 _2) { Regulus.Remote.IValue returnValue = null; var info = typeof(Regulus.Project.GameProject1.Data.IDevelopActor).GetMethod("CreateItem"); _CallMethodEvent(info, new object[] { _1, _2 }, returnValue); }