private static void SeedInitialPlayerInventory(IPlayer player) { Position defaultPosition = new Position(0, 0); ICollectible healthPotion = new HealthPotion(defaultPosition); healthPotion.State = ItemState.Collected; ICollectible shield = new RegularShield(defaultPosition); shield.State = ItemState.Collected; ICollectible sword = new RegularSword(defaultPosition); sword.State = ItemState.Collected; player.AddItemToInventory(healthPotion); player.AddItemToInventory(healthPotion); player.AddItemToInventory(shield); player.AddItemToInventory(sword); }