public void ReturnTheProperValue_WhenGetBedsMethodIsCalled() { // Arrange & Act var regularRoom = new RegularRoom(1, 2, false, "Sea", 222, 5); // Assert Assert.AreEqual(2, regularRoom.Beds); }
public void ThrowsArgumentException_WhenInvalidValueIsPassed(int capacity) { // Arrange var regularRoom = new RegularRoom(1, 2, false, "Sea", 222, 5); // Act & Assert Assert.ThrowsException <ArgumentException>(() => regularRoom.Capacity = capacity); }
public void SetProperOnFloor_WhenInvalidValueIsPassed(int floor) { // Arrange var regularRoom = new RegularRoom(1, 2, false, "Sea", 222, 5); // Act & Assert Assert.ThrowsException <ArgumentException>(() => regularRoom.OnFloor = floor); }
public void SetProperOnFloor_WhenTheObjectIsConstructed() { // Arrange var regularRoom = new RegularRoom(1, 2, false, "Sea", 222, 5); // Assert Assert.AreEqual(5, regularRoom.OnFloor); }
private void Paint() { level.MarkForClearing(); level.Fill(Tile.WallA); var room = new RegularRoom(); if (fixedSize) { room.Resize(Math.Min(level.Width, roomWidth) + 1, Math.Min(level.Height, roomHeight) + 1); } else { room.SetSizeWithLimit(level.Width, level.Height); } room.SetPos((int)Math.Floor((level.Width - room.GetWidth()) / 2f), (int)Math.Floor((level.Height - room.GetHeight()) / 2f)); if (currentFloor == 0) { room.PaintFloor(level); } else if (currentFloor > 1) { FloorRegistry.Paint(level, room, currentFloor - 2); } if (currentWall == 0) { room.Paint(level); } else if (currentWall > 1) { WallRegistry.Paint(level, room, null, currentWall - 2); } level.TileUp(); }
private RegularRoom createRandomRegularRoom(List<ConcreteRoom> createdRooms, List<Vector2> candidateNeighbors, List<Vector2> lastInsertedNeighbors , float linearFactor, Dungeon dungeon) { Vector2 pivot = getRandomNeighbor(candidateNeighbors, lastInsertedNeighbors, linearFactor); RegularRoom auxRoom = new RegularRoom((int)pivot.x, (int)pivot.y, dungeon.width, dungeon.height); //don't allow duplicate room creation while(createdRooms.IndexOf(auxRoom) >= 0) { pivot = getRandomNeighbor(candidateNeighbors, lastInsertedNeighbors, linearFactor); auxRoom = new RegularRoom((int)pivot.x, (int)pivot.y, dungeon.width, dungeon.height); } return auxRoom; }