public void HandleClick() { if (!_Node.IsActivated() || _Node.IsBuilding() || _Node.IsPurchased()) { return; } _Node.Purchase(); TownMenuBuildingLoader.Reload(); RegionMenuBuildingSceneLoader.Reload(); }
public void EndTurn() { foreach (var region in _Regions) { region.HandleTurnEnd(); } foreach (var army in _Armies) { army.HandleTurnEnd(); } if (Player.Instance.SelectedArmy != null) { Player.Instance.SelectedArmy.DisplayRange(); } TownMenuBuildingLoader.Reload(); TownMenuRecruitmentLoader.Reload(); TownMenuArmyLoader.Reload(); RegionMenuBuildingSceneLoader.Reload(); }