public ArmyGroup GetArmyGroup(string id) { //var objId = ObjectId.Parse(id); var testGroup = new Regiment500(); testGroup.Leader = new Character(); for (var j = 0; j < 5; j++) { var ulist = new List <UnitGroup>(); ulist.Add(new UnitGroup(new UnitType(new Inventory(), 1), 100)); var testReg = new Regiment100(ulist); testReg.Leader = new Character(); testGroup.AddChild(testReg); testReg.Fromation = new TurtleFormation(); } return(testGroup); }
public TerrainTile(TerrainType type, Position pos) { Type = type; Pos = pos; Regiment = null; }