public RefuelNear(Actor self, Actor host) { move = self.TraitOrDefault<IMove>(); target = Target.FromActor(host); refuelsNear = host.TraitOrDefault<RefuelsUnitsNear>(); }
public RefuelNear(Actor self, Actor host) { move = self.TraitOrDefault <IMove>(); target = Target.FromActor(host); refuelsNear = host.TraitOrDefault <RefuelsUnitsNear>(); }