void _ME(ModuleEvent <Module_Union> e) { switch (e.moduleEvent) { case Module_Union.EventUnionInterglAll: if (!m_unionBtn.isOn) { return; } m_unionData.SetItems(moduleUnion.UnionInterList); break; case Module_Union.EventUnionInterglSelf: if (moduleUnion.m_selfInter == null || !m_unionBtn.isOn) { return; } m_selfdataObj.gameObject.SetActive(true); m_selfdataNull.gameObject.SetActive(false); RefreshIntergl refresh = m_selfdataObj.GetComponentDefault <RefreshIntergl>(); refresh.SetUnionInfo(moduleUnion.m_selfInter, false); break; } }
private void SetUnionNormal() { m_personPlane.gameObject.SetActive(false); m_unionPlane.gameObject.SetActive(true); m_selfdataObj.gameObject.SetActive(false); m_selfdataNull.gameObject.SetActive(false); Util.SetText(m_nameTxt, ConfigText.GetDefalutString(232, 6)); if (modulePlayer.roleInfo.leagueID == 0) { m_selfdataNull.gameObject.SetActive(true); } else { if (moduleUnion.m_selfInter == null) { return; } m_selfdataObj.gameObject.SetActive(true); RefreshIntergl refresh = m_selfdataObj.GetComponentDefault <RefreshIntergl>(); refresh.SetUnionInfo(moduleUnion.m_selfInter, false); m_unionData.SetItems(moduleUnion.UnionInterList); } }
private void SetUnionIntergl(RectTransform rt, PUnionIntegralInfo info) { RefreshIntergl refresh = rt.gameObject.GetComponentDefault <RefreshIntergl>(); refresh.SetUnionInfo(info, true); }