/* * when a new custom index of refraction is entered */ public string NewIndex(RefractableMaterial rm, string input) { float newRefraction = CheckFieldInputs(input, 0.0f, 10.0f); rm.SetCustomRefraction(newRefraction); return("" + rm.GetIndexOfRefraction()); }
/* * set up world from json string */ public void SetUpWorld(string json) { // generate lab instance model object from json string LabInstance li = JsonUtility.FromJson <LabInstance>(json); // set laser object from json laser.transform.position = li.lm.pos; laser.transform.rotation = li.lm.rot; // set lab manager's refratable material componenet from json rm.SetPresetRefraction((RefractableMaterial.IndexesOfRefraction)Enum.ToObject(typeof(RefractableMaterial.IndexesOfRefraction), li.worldRM.presetRefraction)); rm.SetCustomRefraction(li.worldRM.n); int x = 0; // set available refratable materials foreach (RefractableMaterial rm in rms) { rm.transform.position = li.refractableMaterials.materials[x].pos; rm.transform.rotation = li.refractableMaterials.materials[x].rot; rm.SetPresetRefraction((RefractableMaterial.IndexesOfRefraction)Enum.ToObject(typeof(RefractableMaterial.IndexesOfRefraction), li.refractableMaterials.materials[x].presetRefraction)); rm.SetCustomRefraction(li.refractableMaterials.materials[x].n); x++; } // if there are more materials to generate, create new ones while (rms.Count < li.refractableMaterials.materials.Count) { RefractableMaterial temp = AddObject(); temp.transform.position = li.refractableMaterials.materials[x].pos; temp.transform.rotation = li.refractableMaterials.materials[x].rot; temp.SetPresetRefraction((RefractableMaterial.IndexesOfRefraction)Enum.ToObject(typeof(RefractableMaterial.IndexesOfRefraction), li.refractableMaterials.materials[x].presetRefraction)); Debug.Log(li.refractableMaterials.materials[x].presetRefraction); Debug.Log("PR: " + temp.GetPresetIndex()); temp.SetCustomRefraction(li.refractableMaterials.materials[x].n); x++; } }