/// <summary> /// Serves as a hash function for a particular type. /// </summary> /// <returns> /// A hash code for the current <see cref="T:System.Object"/>. /// </returns> /// <filterpriority>2</filterpriority> public override int GetHashCode() { unchecked { int result = Level; result = (result * 397) ^ (ReflectionObject != null ? ReflectionObject.GetHashCode() : 0); result = (result * 397) ^ (Node != null ? Node.GetHashCode() : 0); return(result); } }