public static void RenameReferencedFile(string oldName, string newName, ReferencedFileSave rfs, IElement container)
        {
            string oldDirectory        = FileManager.GetDirectory(oldName);
            string newDirectory        = FileManager.GetDirectory(newName);
            string newFileNameAbsolute = ProjectManager.MakeAbsolute(newName);
            string instanceName        = FileManager.RemovePath(FileManager.RemoveExtension(newName));
            string whyIsntValid;

            if (oldDirectory != newDirectory)
            {
                MessageBox.Show("The old file was located in \n" + oldDirectory + "\n" +
                                "The new file is located in \n" + newDirectory + "\n" +
                                "Currently Glue does not support changing directories.", "Warning");

                rfs.SetNameNoCall(oldName);
            }
            else if (NameVerifier.IsReferencedFileNameValid(instanceName, rfs.GetAssetTypeInfo(), rfs, container, out whyIsntValid) == false)
            {
                MessageBox.Show(whyIsntValid);
                rfs.SetNameNoCall(oldName);
            }
            else
            {
                bool shouldMove     = true;
                bool shouldContinue = true;

                CheckForExistingFileOfSameName(oldName, rfs, newFileNameAbsolute, ref shouldMove, ref shouldContinue);

                if (shouldContinue)
                {
                    MoveFileIfNecessary(oldName, newName, shouldMove);

                    string rfsType = rfs.RuntimeType;
                    if (rfsType != null && rfsType.Contains("."))
                    {
                        // We dont want the fully qualified type.
                        rfsType = FileManager.GetExtension(rfsType);
                    }
                    UpdateObjectsUsingFile(container, oldName, rfs, rfsType);

                    RegenerateCodeAndUpdateUiAccordingToRfsRename(oldName, newName, rfs);

                    UpdateBuildItemsForRenamedRfs(oldName, newName);

                    AdjustDataFilesIfIsCsv(oldName, rfs);

                    GluxCommands.Self.SaveGlux();

                    ProjectManager.SaveProjects();
                }
            }
        }
        private static void CheckForExistingFileOfSameName(string oldName, ReferencedFileSave fileSave, string newFileNameAbsolute, ref bool shouldMove, ref bool shouldContinue)
        {
            if (FileManager.FileExists(newFileNameAbsolute))
            {
                string message = "The new file name already exists.  What would you like to do?";

                MultiButtonMessageBox mbmb = new MultiButtonMessageBox();

                mbmb.MessageText = message;

                mbmb.AddButton("Use existing file", DialogResult.Yes);
                mbmb.AddButton("Cancel the rename", DialogResult.Cancel);

                DialogResult result = mbmb.ShowDialog(MainGlueWindow.Self);


                if (result == DialogResult.Cancel)
                {
                    fileSave.SetNameNoCall(oldName);
                    shouldContinue = false;
                }
                else if (result == DialogResult.Yes)
                {
                    shouldMove = false;
                }
            }
        }
예제 #3
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        public ReferencedFileSave AddReferencedFileToGlobalContent(string fileToAdd, bool includeDirectoryInGlobalContentInName)
        {
            if (FileManager.IsRelative(fileToAdd) == false)
            {
                throw new ArgumentException("The argument fileToAdd must be relative to the Glue project");
            }


            var referencedFileSave = new ReferencedFileSave();

            referencedFileSave.DestroyOnUnload = false;
            referencedFileSave.SetNameNoCall(fileToAdd);
            referencedFileSave.IsSharedStatic    = true;
            referencedFileSave.HasPublicProperty = true;

            // We include
            // the directory
            // as part of the
            // name because if
            // a user adds multiple
            // ReferencedFileSaves to
            // GlobalContent it's very
            // likely that there will be
            // some kind of naming conflict.
            // Doing this reduces the chances
            // of this to almost 0.
            // UPDATE July 18, 2011
            // Turns out this method
            // is called if either a new
            // RFS is added or if it is dragged
            // on to GlobalContent from an Entity.
            // Therefore, we only want to do this if
            // the useFullPathAsName argument is true;
            if (includeDirectoryInGlobalContentInName)
            {
                referencedFileSave.IncludeDirectoryRelativeToContainer = true;
            }

            ProjectManager.GlueProjectSave.GlobalFiles.Add(referencedFileSave);
            ProjectManager.GlueProjectSave.GlobalContentHasChanged = true;

            GlueCommands.Self.ProjectCommands.UpdateFileMembershipInProject(referencedFileSave);


            // Update any element that may reference this file because now it may mean the element
            // will simply reference it from GlobalContent instead of using the content manager.
            List <IElement> elements = ObjectFinder.Self.GetAllElementsReferencingFile(referencedFileSave.Name);

            foreach (IElement element in elements)
            {
                element.HasChanged = true;
            }

            GlueCommands.Self.DoOnUiThread(GlueCommands.Self.RefreshCommands.RefreshGlobalContent);

            return(referencedFileSave);
        }
예제 #4
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        private static void MoveReferencedFileToDirectory(ReferencedFileSave referencedFileSave, string targetDirectory)
        {
            // Things to do:
            // 1 Move the TreeNode from one parent TreeNode to another UPDATE:  We will just refresh the UI for the Element or GlobalContent
            // 2 Move the file from one folder to another
            // 3 Remove the BuildItems from the project and add them back in the VisualStudio project
            // 4 Change the ReferencedFileSave's name
            // 5 Re-generate the containing Element (Screen or Entity)
            // 6 Save everything

            string oldNodeText = referencedFileSave.Name.Replace("/", "\\");



            string newNodeText = FlatRedBall.IO.FileManager.MakeRelative(targetDirectory, ProjectManager.ProjectBase.GetAbsoluteContentFolder()) + FileManager.RemovePath(referencedFileSave.Name);

            newNodeText = newNodeText.Replace("/", "\\");

            string oldFileName = ProjectManager.MakeAbsolute(referencedFileSave.Name, true);
            string targetFile  = targetDirectory + FileManager.RemovePath(oldFileName);

            bool canMove = true;

            // There's so much error checking and validation that we
            // could/should do here, but man, I just can't spend forever
            // on it because I need to get the game I'm working on moving forward
            // But I'm going to at least improve it a little bit by having the referenced
            // files get copied over.
            Dictionary <string, string> mOldNewDependencyFileDictionary = new Dictionary <string, string>();
            List <string> referencedFiles  = ContentParser.GetFilesReferencedByAsset(oldFileName, TopLevelOrRecursive.Recursive);
            string        oldDirectoryFull = FileManager.GetDirectory(oldFileName);

            foreach (string file in referencedFiles)
            {
                string relativeToRfs = FileManager.MakeRelative(file, FileManager.GetDirectory(oldFileName));

                string targetReferencedFileName = targetDirectory + relativeToRfs;

                mOldNewDependencyFileDictionary.Add(file, targetReferencedFileName);

                if (!FileManager.IsRelativeTo(targetReferencedFileName, targetDirectory))
                {
                    MessageBox.Show("The file\n\n" + file + "\n\nis not relative to the file being moved, so it cannot be moved.  You must manually move these files and manually update the file reference.");
                    canMove = false;
                    break;
                }
            }


            if (canMove && File.Exists(targetFile))
            {
                MessageBox.Show("There is already a file by this name located in the directory you're trying to move to.");
                canMove = false;
            }
            if (canMove)
            {
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    if (File.Exists(kvp.Value))
                    {
                        MessageBox.Show("Can't move the file because a dependency will be moved to\n\n" + kvp.Value + "\n\nand a file already exists there.");
                        canMove = false;
                        break;
                    }
                }
            }

            if (canMove)
            {
                // 1 Move the TreeNode from one parent TreeNode to another
                //treeNodeMoving.Parent.Nodes.Remove(treeNodeMoving);
                //targetNode.Nodes.Add(treeNodeMoving);
                // This is updated at the bottom of this method


                // In case it doesn't exist
                System.IO.Directory.CreateDirectory(FileManager.GetDirectory(targetFile));

                // 2 Move the file from one folder to another
                File.Move(oldFileName, targetFile);
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    File.Move(kvp.Key, kvp.Value);
                }


                // 3 Remove the BuildItems from the project and add them back in the VisualStudio project
                ProjectBase projectBase = ProjectManager.ProjectBase;
                if (ProjectManager.ContentProject != null)
                {
                    projectBase = ProjectManager.ContentProject;
                }

                ProjectManager.RemoveItemFromProject(projectBase, oldNodeText, false);
                projectBase.AddContentBuildItem(targetFile);
                foreach (KeyValuePair <string, string> kvp in mOldNewDependencyFileDictionary)
                {
                    string fileFileRelativeToProject = FileManager.MakeRelative(kvp.Key, projectBase.Directory);

                    ProjectManager.RemoveItemFromProject(projectBase, fileFileRelativeToProject, false);
                    projectBase.AddContentBuildItem(kvp.Value);
                }
                // TODO:  This should also check to see if something else is referencing this content.
                // I'm going to write it to not make this check now since I'm just getting the initial system set up



                // 4 Change the ReferencedFileSave's name
                referencedFileSave.SetNameNoCall(newNodeText.Replace("\\", "/"));
                // No need for this, it'll get updated automatically
                // treeNodeMoving.Text = newNodeText;



                // 5 Re-generate the containing Element (Screen or Entity)
                if (EditorLogic.CurrentElement != null)
                {
                    CodeWriter.GenerateCode(EditorLogic.CurrentElement);
                }
                else
                {
                    GlobalContentCodeGenerator.UpdateLoadGlobalContentCode();
                }


                // The new 1:  Update
                if (EditorLogic.CurrentElement != null)
                {
                    EditorLogic.CurrentElementTreeNode.UpdateReferencedTreeNodes();
                }
                else
                {
                    ElementViewWindow.UpdateGlobalContentTreeNodes(false);
                }


                // 6 Save everything
                GluxCommands.Self.SaveGlux();
                ProjectManager.SaveProjects();
            }
        }