// Use this for initialization void Start() { int legframes = m_myController.m_legFrames.Length; for (int i = 0; i < legframes; i++) { m_frBodyRotationDeviations.Add(new List <float>()); } m_origBodyHeight = m_myController.transform.position.y; m_origHeadHeight = m_myController.m_head.transform.position.y; m_ghostController = GameObject.FindGameObjectWithTag("ghost").transform; m_referenceHandler = m_ghostController.GetComponent <ReferenceLegMovementController>(); m_ghostStart = m_ghostController.position; m_mycontrollerStart = m_myController.transform.position; m_tester = GameObject.FindGameObjectWithTag("testhandler").GetComponent <TestHandler>(); }
// Use this for initialization void Start() { int legframes = m_myController.m_legFrames.Length; for (int i = 0; i < legframes; i++) { m_frBodyRotationDeviations.Add(new List<float>()); } m_origBodyHeight = m_myController.transform.position.y; m_origHeadHeight = m_myController.m_head.transform.position.y; m_ghostController = GameObject.FindGameObjectWithTag("ghost").transform; m_referenceHandler = m_ghostController.GetComponent<ReferenceLegMovementController>(); m_ghostStart = m_ghostController.position; m_mycontrollerStart = m_myController.transform.position; m_tester = GameObject.FindGameObjectWithTag("testhandler").GetComponent<TestHandler>(); }