initializeIfNecessary() 개인적인 메소드

private initializeIfNecessary ( ) : void
리턴 void
예제 #1
0
 public static RedMetricsManager get()
 {
     if (_instance == null) {
         _instance = GameObject.Find (gameObjectName).GetComponent<RedMetricsManager> ();
         if (null != _instance) {
             //RedMetricsManager object is not destroyed when game restarts
             DontDestroyOnLoad (_instance.gameObject);
             _instance.initializeIfNecessary ();
         } else {
             logMessage ("RedMetricsManager::get couldn't find game object", MessageLevel.ERROR);
         }
     }
     return _instance;
 }
예제 #2
0
 public static RedMetricsManager get()
 {
     if (_instance == null)
     {
         _instance = GameObject.Find(gameObjectName).GetComponent <RedMetricsManager>();
         if (null != _instance)
         {
             //RedMetricsManager object is not destroyed when game restarts
             DontDestroyOnLoad(_instance.gameObject);
             _instance.initializeIfNecessary();
         }
         else
         {
             logMessage("RedMetricsManager::get couldn't find game object", MessageLevel.ERROR);
         }
     }
     return(_instance);
 }