public static Recycler <objectDoor, objectDoor.Builder> Recycler() { return(Recycler <objectDoor, objectDoor.Builder> .Manufacture()); }
public static Recycler <Vector, Vector.Builder> Recycler() { return(Recycler <Vector, Vector.Builder> .Manufacture()); }
public static Recycler <objectStructMaster, Builder> Recycler() { return(Recycler <objectStructMaster, Builder> .Manufacture()); }
public static Recycler <Blueprint, Builder> Recycler() { return(Recycler <Blueprint, Builder> .Manufacture()); }
public static Recycler <objectNetInstance, Builder> Recycler() { return(Recycler <objectNetInstance, Builder> .Manufacture()); }
public static Recycler <objectFireBarrel, Builder> Recycler() { return(Recycler <objectFireBarrel, Builder> .Manufacture()); }
public static Recycler <objectSleepingAvatar, objectSleepingAvatar.Builder> Recycler() { return(Recycler <objectSleepingAvatar, objectSleepingAvatar.Builder> .Manufacture()); }
public static Recycler <objectLockable, Builder> Recycler() { return(Recycler <objectLockable, Builder> .Manufacture()); }
public static Recycler <AwayEvent, Builder> Recycler() { return(Recycler <AwayEvent, Builder> .Manufacture()); }
public static Recycler <RustProto.Avatar, RustProto.Avatar.Builder> Recycler() { return(Recycler <RustProto.Avatar, RustProto.Avatar.Builder> .Manufacture()); }
public static Recycler <RustProto.Blueprint, RustProto.Blueprint.Builder> Recycler() { return(Recycler <RustProto.Blueprint, RustProto.Blueprint.Builder> .Manufacture()); }
public static Recycler <RustProto.Vitals, RustProto.Vitals.Builder> Recycler() { return(Recycler <RustProto.Vitals, RustProto.Vitals.Builder> .Manufacture()); }
public static Recycler <objectTakeDamage, objectTakeDamage.Builder> Recycler() { return(Recycler <objectTakeDamage, objectTakeDamage.Builder> .Manufacture()); }
public static Recycler <objectStructComponent, Builder> Recycler() { return(Recycler <objectStructComponent, Builder> .Manufacture()); }
public static Recycler <WorldSave, WorldSave.Builder> Recycler() { return(Recycler <WorldSave, WorldSave.Builder> .Manufacture()); }
public static Recycler <RustProto.Quaternion, Builder> Recycler() { return(Recycler <RustProto.Quaternion, Builder> .Manufacture()); }
public static Recycler <RustProto.ItemMod, Builder> Recycler() { return(Recycler <RustProto.ItemMod, Builder> .Manufacture()); }
public static Recycler <objectDeployable, objectDeployable.Builder> Recycler() { return(Recycler <objectDeployable, objectDeployable.Builder> .Manufacture()); }
public static Recycler <objectICarriableTrans, Builder> Recycler() { return(Recycler <objectICarriableTrans, Builder> .Manufacture()); }
public static Recycler <Item, Builder> Recycler() { return(Recycler <Item, Builder> .Manufacture()); }
public static Recycler <objectCoords, Builder> Recycler() { return(Recycler <objectCoords, Builder> .Manufacture()); }